3D ModellingLaajuus (5 op)
Tunnus: TE00BG30
Laajuus
5 op
Osaamistavoitteet
After completing the module, the student is able:
• to utilize basic tools in 3D -modelling and -animation
• to set up lighting in 3D -world
• to texturize 3D -objects
• to understand where to use 3D modelling
• to create 3D content for video games.
Sisältö
• 3D modelling and animation tools
• Object modelling
• character modelling and animation
• lighting and texturing techniques and tools
• modern approaches to 3D content creation
• 3D content creation for video games
• introduction of Game Engines for 3D Graphics
Ilmoittautumisaika
01.12.2022 - 19.01.2023
Ajoitus
10.01.2023 - 30.04.2023
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Paikat
20 - 60
Opettaja
- Juha Saarinen
Ajoitusryhmät
- Group 1 (Koko: 30. Avoin AMK: 0.)
- Group 2 (Koko: 30. Avoin AMK: 0.)
Ryhmät
-
VAVA2223Ammattikorkeakoulun yhteiset vapaasti valittavat
-
PTIVIS21Tieto- ja viestintätekniikka S21
-
PINFOS21Information and Communications Technology (International), S21
Pienryhmät
- Group 1
- Group 2
Tavoitteet
After completing the module, the student is able:
• to utilize basic tools in 3D -modelling and -animation
• to set up lighting in 3D -world
• to texturize 3D -objects
• to understand where to use 3D modelling
• to create 3D content for video games.
Sisältö
• 3D modelling and animation tools
• Object modelling
• character modelling and animation
• lighting and texturing techniques and tools
• modern approaches to 3D content creation
• 3D content creation for video games
• introduction of Game Engines for 3D Graphics
Oppimateriaalit
Contact sessions once a week. Group chat on Discord for those who are interested. Course material and information shared through itslearning.
Opetusmenetelmät
Weekly contact sessions and weekly assignments.
Tenttien ajankohdat ja uusintamahdollisuudet
No exam dates;
This course does not have any retake possibilities. Failing the course means that students will need to repeat it the following year.
Toteutuksen valinnaiset suoritustavat
Competence demonstration, if you have experience from industry or experience that is compatible with the course content.
Opiskelijan ajankäyttö ja kuormitus
Two assignments per week. One that is started and guided on contact session and other more independent based on weekly topic. Estimated work time is 9 hours every week (4 in contact session and 5 independent work) that make 135 hours total.
Sisällön jaksotus
Content is separated in three main categories: Modeling, Materials and Animation. All work is done with Blender.
Course starts at week 2 and last contact session is at week 17 Totally 15 times. Assignments changes every week and assignments need to be returned before next weeks contact session. Last assignment must be returned before 5.5.2023.
Lesson 1: Blender GUI and primitives
Lesson 2: Modeling - "box modeling"
Lesson 3: Modeling - from scratch "polygon modeling"
Lesson 4: Modeling - Boolean modeling
Lesson 5: Modeling - retopology
Lesson 6: Modeling - Sculpting
Lesson 7: Modeling - Own modeling work
Lesson 8: Materials - Materials and Lightning (Cycles)
Lesson 9: Materials - UV map and textures
Lesson 10: Materials - Texture baking
Lesson 11: Animation - Animation tools
Lesson 12: Animation - Animation with bone parenting
Lesson 13: Animation - Character rigging
Lesson 14: Animation - Walk cycle
Lesson 15: Animation - Drivers and shape keys
Viestintäkanava ja lisätietoja
Course material and information shared through itslearning.
Arviointiasteikko
H-5
Arviointimenetelmät ja arvioinnin perusteet
Assessment will be based on the individual assignments submitted in the itslearning course platform.
Teacher evaluates the assignments. To pass the course, students are expected to turn in at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).
Hylätty (0)
Student submits less than 75% of the assignments
Arviointikriteerit, tyydyttävä (1-2)
The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment
Arviointikriteerit, hyvä (3-4)
The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.
Arviointikriteerit, kiitettävä (5)
The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result
Ilmoittautumisaika
01.12.2021 - 19.01.2022
Ajoitus
10.01.2022 - 30.04.2022
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Suomi
- Englanti
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Juha Saarinen
Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PINFOS20Information and Communications Technology (International), S20
-
PTIVIS20Tieto- ja viestintätekniikka S20
-
VAVA2122Ammattikorkeakoulun yhteiset vapaasti valittavat
Tavoitteet
After completing the module, the student is able:
• to utilize basic tools in 3D -modelling and -animation
• to set up lighting in 3D -world
• to texturize 3D -objects
• to understand where to use 3D modelling
• to create 3D content for video games.
Sisältö
• 3D modelling and animation tools
• Object modelling
• character modelling and animation
• lighting and texturing techniques and tools
• modern approaches to 3D content creation
• 3D content creation for video games
• introduction of Game Engines for 3D Graphics
Oppimateriaalit
Contact sessions with teacher via Zoom video conferencing platform. Group chat on Discord for those who are interested. Video tutorials and assignments shared through itslearning.
Opetusmenetelmät
Weekly contact sessions with teacher via Zoom (remotely) and weekly assignments.
Tenttien ajankohdat ja uusintamahdollisuudet
No exam dates;
This course does not have any retake possibilities. Failing the course means that students will need to repeat it the following year.
Toteutuksen valinnaiset suoritustavat
Competence demonstration, if you have experience from industry or experience that is compatible with the course content.
Opiskelijan ajankäyttö ja kuormitus
Two assignments per week. One that is started and guided on contact session via Zoom and other more independent based on weekly topic. Estimated work time is 9 hours every week (4 in contact session and 5 independent work) that make 135 hours total.
Sisällön jaksotus
Content is separated in three main categories: Modeling, Materials and Animation. All work is done with Blender.
Course starts at week 2 and last contact session is at week 17 Totally 15 times. Assignments changes every week and assignments need to be returned before next weeks contact session. Last assignment must be returned before 5.5.2020.
Lesson 1: Blender GUi and primitives
Lesson 2: Modeling - "box modeling"
Lesson 3: Modeling - from scratch "polygon modeling"
Lesson 4: Modeling - Boolean modeling
Lesson 5: Modeling - retopology
Lesson 6: Modeling - Sculpting
Lesson 7: Modeling - Own modeling work
Lesson 8: Materials - Materials and Lightning (Cycles)
Lesson 9: Materials - UV map and textures
Lesson 10: Materials - Texture baking
Lesson 11: Animation - Animation tools
Lesson 12: Animation - Animation with bone parenting
Lesson 13: Animation - Character rigging
Lesson 14: Animation - Walk cycle
Lesson 15: Animation - Drivers and shape keys
Viestintäkanava ja lisätietoja
The zoom link will be provided before the first session.
Arviointiasteikko
H-5
Arviointimenetelmät ja arvioinnin perusteet
Assessment will be based on the individual assignments submitted in the itslearning course platform.
Teacher evaluates the assignments. To pass the course, students are expected to turn in at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).
Hylätty (0)
Student submits less than 75% of the assignments
Arviointikriteerit, tyydyttävä (1-2)
The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment
Arviointikriteerit, hyvä (3-4)
The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.
Arviointikriteerit, kiitettävä (5)
The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result