•   Game Testing 5051151-3004 31.08.2020-16.10.2020  5 credits  (PTIVIS17P) +-
    Competence objectives of study unit
    After completing the course the student is able: to work efficiently in game testing projects which are executed in a close cooperation with local industry to apply game testing techniques systematically to design, implement, and document game testing from quality assurance perspective to design, implement, and document game testing from usability perspective to apply devices used in user tests, and to work efficiently in experiments.
    Content of study unit
    designing game tests and identifying test requirements game testing techniques analysing game testing results methods in user tests and usability evaluation game testing project as a group work for local industry participating usability test project

    Teacher(s) in charge

    Werner Ravyse

    Learning material

    The Quality Assurance topic of the course follows several chapters of the book:
    Levy, L., & Novak, J. (2009). Game development essentials: Game QA & testing. Cengage Learning.

    Due to the ongoing developments in the field of Game Testing, recommended additional literature will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.

    Learning methods

    Learning on this course combines instructivist (20-25%), constructivist (50%) and connectivist (25-30%) learning methods, implying that students will receive instruction during contact sessions while also being responsible for their own development in the field of game testing. Students will have group assignments, where peer-assisted learning will be encouraged through various e-communication channels.

    This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the moodle page is:
    http://bit.ly/gtst2020

    Students are able to access Moodle using their Haka accounts (TUAS account credentials).

    Objects, timing and methods of assessment

    There are 3 main assignments that should be completed at the following timing:
    Quality assurance - 23.09.2020 (group assignment)
    Usability testing - 07.10.2020 (individual assignment)
    User experience testing - 28.10.2020 (individual assignment)

    The course also has 5 online quizzes that must be completed at the following timing:
    Tester skillsets - 09.09.2020
    Getting to know what bugs there are - 16.09.2020
    Elite bug hunting - 23.09.2020
    Usability - 07.10.2020
    User experience testing - 21.10.2020

    The course also has 12 formative tasks scattered throughout the various topics.

    All assignments and quizzes are transposed to a grade out of 5
    Course grade is calculated as follows:
    (Average of main assignments x 0,75) + (Average of online quizzes x 0,25)

    The formative tasks are used to monitor student progress and no grade will be released until all formative tasks are complete and submitted.

    All tasks will be submitted through the LMS.

    Teaching language

    English

    Timing

    31.08.2020 - 16.10.2020

    Enrollment date range

    08.06.2020 - 11.09.2020

    Group(s)
    • PTIVIS17P
    Responsible unit

    Engineering and Business

    Teachers and responsibilities

    Werner Ravyse

    Additional information

    This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the moodle page is:
    http://bit.ly/gtst2020

    Students are able to access Moodle using their Haka accounts (TUAS account credentials).

    Students can also reserve close-contact support with the lecturer or time for practical work at the Game Lab on Wednesday afternoons. Please note that the COVID19 situation only allows for the presence of 10 students at a time and that face masks are mandatory for close-contact sessions. The lecturer will monitor the scheduling and adjust where necessary to ensure the maximum number of students is not exceeded.

    Campus

    Kupittaa Campus

    Assessment scale

    H-5

    Pedagogic approaches

    This course leans on CDIO principles and takes a project-based learning approach.

    Student's schedule and workload

    Due to the COVID19 situation, the course is managed entirely online via the Moodle learning platform. During the web-contact sessions, students will receive instructions on how to complete the respective study section for that topic.

    All study material will be available online.

    This course is 5 ECTS - students are expected to work 135 hours:
    - Contact sessions (10 to 20 hours)
    - Independent reading and research (25 to 35 hours)
    - Practical experiential learning (80 to 100 hours) - this includes time for doing assignments

    Content scheduling

    The course is divided into three main topics and scheduled as follows:

    Quality assurance testing (bug hunting)… 02.09.2020 - 23.09.2020;
    This first topic has three sub-topics, namely:
    Tester skillsets
    Getting to know what bugs there are
    Elite bug hunting

    Usability testing... 23.09.2020 - 07.10.2020

    User experience testing… 07.10.2020 - 28.10.2020

    Assessment criteria
    Failed (0)

    All tasks are mandatory for a successful completion of the course. Any outstanding tasks will result in course grades being withheld from the respective students.