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3D Game Graphics (5 cr)

Code: TE00BL91-3001

General information


Enrollment

02.07.2020 - 15.11.2020

Timing

02.11.2020 - 18.12.2020

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Teaching languages

  • English

Degree programmes

  • Degree Programme in Information and Communication Technology
  • Degree Programme in Information and Communications Technology

Teachers

  • Taisto Suominen

Teacher in charge

Taisto Suominen

Groups

  • PTIVIS18P
    PTIVIS18P

Objective

After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry

Content

- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines

Materials

Lecturer's material and live sessions via Zoom video conferencing platform. Software manufacturer specific online references and materials
Group chat on Microsoft Teams. Additonal material and reading material shared through MS Teams for each week's theme.

Teaching methods

The course will be delivered through online sessions and the core learning will take place in a tutorial fashion with laboratory assingments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no groupwork).

The students are expected to give peer feedback on specified laboratory assingments and homework.

The course will be using MS Teams as the learning platform and Zoom for online sessions.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Student workload

This course requires students to work 135 hours and is divided as follows:
- Contact sessions 24 hours
- Instructed laboratory work 24 hours
- Individual home work 87 hours
All course work is individual

Content scheduling

Course starts on 2.11.2020 and ends 18.12.2020. The course is held partly online but the laboratory tasks and guidance is given at the laboratory classroom. Each student attending to the laboratory must wear protective face mask.
Each Monday will be contact session via Zoom and each Thursday a laboratory work at C3031. The laboratory assignments and home works is related to the topic of the week.
The Schedule:
Week 45 Course Introduction, 3D Graphics in Games, Game engines & tools
Week 46 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 47 Unity: Lighting in Unity, post process etc
Week 48 Substance Alchemist, Authoring PBR materials & Substance in Game Engines
Week 49 Substance Painter & game asset pipeline
Week 50 Substance Designer
Week 51 Unreal Engine: Unreal for an artist, lighting and Quixel Megascans

Assignment changes each week and assignment needs to returned before next weeks live session. Last assignment must be returned before 21.11.2020.

Further information

The zoom link will be provided before the first session.
Each student attending to the laboratory must wear protective face mask.

Evaluation scale

H-5

Assessment methods and criteria

The asssessment will be based on the individual assignments submitted in the Microsoft Teams workspace .

The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assingments are counted as 0).

The students are expected to give peer feedback on specified laboratory assingments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.

Assessment criteria, fail (0)

Student submits less than 75% of the assignments

Assessment criteria, satisfactory (1-2)

The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assingment

Assessment criteria, good (3-4)

The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assingment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.

Assessment criteria, excellent (5)

The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assingment. The student has challenged his/her skills and researhed more about the topic to improve the end result