Game Development Essentials (5 op)
Toteutuksen tunnus: 5051259-3003
Toteutuksen perustiedot
Ilmoittautumisaika
01.08.2020 - 15.09.2020
Ajoitus
31.08.2020 - 18.12.2020
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Sakari Ekqvist
- Werner Ravyse
- Taisto Suominen
Ryhmät
-
PTIVIS19PGame and Interactive Technologies
Tavoitteet
After completing the module, the student will be able to:
- Demonstrate their understanding the various dimensions (physical, temporal, environmental and emotional) that describe a game world by making use of an appropriate terrain editor to create a limited game world
- Develop a game narrative with scripted dialog for a given game idea or concept
- Understand and manage the complexities of game interface design
- Define core mechanics and explain their role in creating an entertainment experience
- Map out the level design and game balancing process and show an awareness of problems that need to be avoided in the level design process
- Incorporate visual, behavioural and audible character attributes in order to create a compelling and believable character with an industry recognised modelling tool
Sisältö
- Game standard terrain editor
- Creative writing and dialog design tools
- Industry standard processes for designing user interfaces
- Design principles for level and game balancing layouts
- Character design principles and appropriate game art tools
Arviointiasteikko
H-5