Siirry suoraan sisältöön

Game Development Essentials (5 op)

Toteutuksen tunnus: 5051259-3003

Toteutuksen perustiedot


Ilmoittautumisaika

01.08.2020 - 15.09.2020

Ajoitus

31.08.2020 - 18.12.2020

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet

  • Englanti

Koulutus

  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology

Opettaja

  • Sakari Ekqvist
  • Werner Ravyse
  • Taisto Suominen

Ryhmät

  • PTIVIS19P
    Game and Interactive Technologies

Tavoitteet

After completing the module, the student will be able to:
- Demonstrate their understanding the various dimensions (physical, temporal, environmental and emotional) that describe a game world by making use of an appropriate terrain editor to create a limited game world
- Develop a game narrative with scripted dialog for a given game idea or concept
- Understand and manage the complexities of game interface design
- Define core mechanics and explain their role in creating an entertainment experience
- Map out the level design and game balancing process and show an awareness of problems that need to be avoided in the level design process
- Incorporate visual, behavioural and audible character attributes in order to create a compelling and believable character with an industry recognised modelling tool

Sisältö

- Game standard terrain editor
- Creative writing and dialog design tools
- Industry standard processes for designing user interfaces
- Design principles for level and game balancing layouts
- Character design principles and appropriate game art tools

Arviointiasteikko

H-5