Skip to main content

Serious Games Project (10 cr)

Code: 5051239-3001

General information


Enrollment
02.12.2020 - 08.03.2021
Registration for the implementation has ended.
Timing
04.03.2021 - 29.04.2021
Implementation has ended.
Number of ECTS credits allocated
10 cr
Local portion
10 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Teaching languages
English
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
Mika Luimula
Werner Ravyse
Teacher in charge
Werner Ravyse
Groups
PTIVIS18P
PTIVIS18P
Course
5051239
No reservations found for realization 5051239-3001!

Evaluation scale

H-5

Objective

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Content

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Go back to top of page