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Serious Games Project (10 cr)

Code: 5051239-3002

General information


Enrollment

31.01.2022 - 11.03.2022

Timing

28.02.2022 - 19.05.2022

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Teaching languages

  • English

Seats

0 - 60

Degree programmes

  • Degree Programme in Information and Communication Technology
  • Degree Programme in Information and Communications Technology

Teachers

  • Mika Luimula
  • Werner Ravyse
  • Taisto Suominen

Teacher in charge

Werner Ravyse

Groups

  • ICTMODgameSem
  • PTIVIS19P
    Game and Interactive Technologies

Objective

After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music

Content

- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan

Evaluation scale

H-5