Serious Games Project (10 cr)
Code: 5051239-3002
General information
Enrollment
31.01.2022 - 11.03.2022
Timing
28.02.2022 - 19.05.2022
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Teaching languages
- English
Seats
0 - 60
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Mika Luimula
- Werner Ravyse
- Taisto Suominen
Teacher in charge
Werner Ravyse
Groups
-
ICTMODgameSem
-
PTIVIS19PGame and Interactive Technologies
Objective
After completing the course, the student will be able to:
- Incorporate learning into an electronic gameplay environment
- Capture and utilise appropriate game data to measure and analyse player progress and competency within the intended use case
- Convey and adhere to ethical considerations when designing a serious game environment
- Apply state of the art serious game development methodologies and technologies when building a serious game environment
- Design and implement serious games in a specific domain (e.g. technology industry, well-being, education or tourism) in cooperation with experts from different sectors
- Add learning value to serious games through the incorporation of sound effects and music
Content
- The psychology of behaviour change and how to apply this to serious game development
- Backend system design and development tools
- Analysis techniques and progress monitoring of serious game generated data
- Principles of ethics, compliance and accepted business practices
- Academic literature and other practical expert contributions for building serious game
- Sound selection, editing and scripting for game events
- Executing CDIO principles in a selected domain specified in the course implementation plan
Evaluation scale
H-5