Game Testing (5cr)
Code: 5051258-3002
General information
- Enrollment
- 06.12.2019 - 04.01.2020
- Registration for the implementation has ended.
- Timing
- 05.01.2020 - 28.07.2020
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Information and Communications Technology
- Degree Programme in Information and Communication Technology
- Teachers
- Werner Ravyse
- Taisto Suominen
- Course
- 5051258
Unfortunately, no reservations were found for the realization Game Testing 5051258-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
H-5
Objective
After completing the course, the student will be able to:
- Explain the principles and importance of interface testing in software development, including its role in ensuring software quality and user satisfaction
- Identify, document, and prioritize bugs in interactive interfaces, using various testing tools and methodologies
- Design and conduct usability tests to evaluate the ease of use, efficiency, and satisfaction of interactive interfaces, providing actionable feedback for improvement
- Assess the overall user experience of interactive interfaces, considering factors such as user engagement, accessibility, and emotional response
- Measure the effectiveness of interactive interfaces in achieving their intended goals
- Analyze test data to identify patterns and trends, and report findings and recommendations to stakeholders
- Demonstrate the ability to adapt to new testing tools, methodologies, and technologies as they emerge in the field of interface engineering
Content
- How to apply quality assurance in each of the interactive interface development life cycle phases
- Interactive interface usability theory, application, analysis, and reporting
- Interactive interface user experience theory, application, analysis and reporting
- Designing, conducting, analysing, and reporting an effectiveness study