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Advanced UI and UX DesignLaajuus (5 cr)

Code: TE00CD84

Credits

5 op

Enrollment

24.07.2024 - 04.09.2024

Timing

02.09.2024 - 18.12.2024

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Unit

Engineering and Business

Campus

Kupittaa Campus

Teaching languages
  • English
Seats

20 - 60

Degree programmes
  • Degree Programme in Information and Communication Technology
Teachers
  • Kimmo Tarkkanen
  • Teppo Saarenpää
Groups
  • PTIVIS22O
    Software Engineering and Project Management

Materials

All course materials and instructions can be found in It'sLearning workspace

Teaching methods

The course is implemented as face-to-face teaching using electronic work tools with a schedule according to the timetable. The course material is added to It'sLearning as the course progresses and is available to students until the end of the course. In some of the face to face meetings students are participating as users in real user tests of R&D projects of TUAS.

There are several individual exercises during the course related to the topics covered on the lectures.

During the course, a group exercise is carried out , where the things learned during the course are applied to a practical application. A report is produced from the exercise work, which is evaluated as part of the whole. The progress of the exercise is followed with pre-determined milestones.

Some Q&A sessions will be arranged where students can discuss and get a feedback from exercises done during the course.

Exam schedules

There are no exams or re-exam possibilities due to course implementation nature.

International connections

In the course, the basic skills of usability and usability planning are studied. The examples and tasks contain specific application examples. The study course uses source material in English, which gives students the ability to understand international engineering literature, publications, standards, etc. When solving assignments, students are encouraged to work in a team. Digital study material and an electronic learning environment are used in a variety of ways in the course. UX and UI designers' role in sustainable software engineering is discussed.


- Weekly face-to-face meetings with lecture teaching and small group work
- Learning by doing and experimenting (exercise tasks, project work, information search)
- Small group work and peer learning
- Self-study material
- Teacher guidance and examples

Completion alternatives

None

Student workload

Contact teaching and exercises 30h
Q&A sessions 6h
Personal studying, individual exercises and group work 94h

Content scheduling

• 9/24 : usability definition, benefits, principles and operating models
• 10/24 : human as user (participation in usability tests), interaction, culture and environment and usability evaluation
• 11/24: usability testing, user research, conceptual design and sense of sight and visual observation
• 9-12/24: practice work on the topics discussed in the course. It is carried out in small groups.

The content of the course is divided into three areas: analysis, planning and evaluation.
In the first part, the acquisition of user data is practiced as a basis for planning. In the second part, you practice creating an interactive user interface. In the third part, user interface and user experience evaluation methods are practiced.
- Basics of user orientation and usability
- User research and information acquisition methods
- Design sprints and creating an interactive user interface
- Usability assessment methods and tools
- Design and execution of usability tests

Further information

All course materials and instructions can be found in It'sLearning workspace.

Evaluation scale

H-5

Assessment methods and criteria

Individual exercises: Minimum to pass 50% of total points (max. points will be announced and published in the beginning of the course). Graded 0-5. 50% of total assessment. [summative assessment, teacher/automatic assessment]
Group exercise: Minimum to pass 50% of total points (max. points will be announced and published in the beginning of the course). Graded 0-5. 50% of total assessment. The task in small groups is project-based work. [summative assessment, teacher assessment]

Both individual and group exercise must be passed successfully to pass the course.

Minimum 50% attendance on the lectures is mandatory to pass the course. Higher attendance rewards with a bonus for total grade in following way:
Bonus for grade
50-60% 0,1
60-70% 0,2
70-80% 0,3
80-90% 0,4
90-100% 0,5

Assessment criteria, fail (0)

Student has not met the requirements to pass the course. 50% attendance, minimum 15 points from group exercise and minimum 15 points from individual exercises.

Assessment criteria, satisfactory (1-2)

The student knows the topics covered in the course and recognizes the practical design tasks to which they could be applied.

Assessment criteria, good (3-4)

The student is familiar with the topics covered in the course and knows how to use them in practical planning tasks.

Assessment criteria, excellent (5)

The student has mastered the topics covered in the course and knows how to apply them independently to practical design tasks.

Enrollment

26.07.2023 - 14.09.2023

Timing

04.09.2023 - 15.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Campus

Kupittaa Campus

Teaching languages
  • English
Seats

40 - 70

Degree programmes
  • Degree Programme in Information and Communication Technology
Teachers
  • Kimmo Tarkkanen
  • Ali Khan
Groups
  • PTIVIS21O
    Software Engineering and Project Management
  • PTIETS21sepm
    PTIETS21 Software engineering and Project Management

Materials

Task-specific material to be announced separately in Its Learning

Teaching methods

- Weekly face-to-face meetings with lecture teaching and small group work
- Learning by doing and experimenting (exercise tasks, project work, information search)
- Small group work and peer learning
- Self-study material
- Teacher guidance and examples

International connections

Innovation pedagogy

Completion alternatives

Ask the teacher about possible alternative methods of execution

Student workload

135h

Content scheduling

The content of the course is divided into three areas: analysis, planning and evaluation.
In the first part, the acquisition of user data is practiced as a basis for planning. In the second part, you practice creating an interactive user interface. In the third part, user interface and user experience evaluation methods are practiced.
- Basics of user orientation and usability
- User research and information acquisition methods
- Design sprints and creating an interactive user interface
- Usability assessment methods and tools
- Design and execution of usability tests

Further information

Course material and assignments in Its Learning.

Evaluation scale

H-5

Assessment methods and criteria

The subject of the evaluation is the familiarity with the design context conveyed by task feedback, documentation, presentations and discussions, the creativity and versatility of attitudes and views when looking for a design solution, as well as the care and understanding of the meaning of the design and implementation of the evaluation.