Basics of AnimationLaajuus (10 cr)
Code: KU00CW84
Credits
10 op
Objective
After completing the course, the student will be able to
- identify the basic principles of animation
- recognise the importance of rhythm and timing in the formation of movement
- apply the basic principles of animation to the movement of characters and inanimate objects
- use animation software
- develop their own expression through their studies
Content
The course introduces students to the expressive techniques and terminology of animation and the importance of rhythm and timing in the formation of movement. The work will explore the structures and relationships of movement and the behaviour of the animated mass. Animation exercises will be done both on paper and digitally. Croquis drawing is used to develop perceptual and concentration skills.
Enrollment
25.09.2024 - 27.11.2024
Timing
26.11.2024 - 14.02.2025
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Fine Arts
Campus
Linnankatu Arts Campus
Teaching languages
- Finnish
Seats
8 - 11
Degree programmes
- Degree Programme in Fine Arts
Teachers
- Elli Vuorinen
Groups
-
PKANIS24
Objective
After completing the course, the student will be able to
- identify the basic principles of animation
- recognise the importance of rhythm and timing in the formation of movement
- apply the basic principles of animation to the movement of characters and inanimate objects
- use animation software
- develop their own expression through their studies
Content
The course introduces students to the expressive techniques and terminology of animation and the importance of rhythm and timing in the formation of movement. The work will explore the structures and relationships of movement and the behaviour of the animated mass. Animation exercises will be done both on paper and digitally. Croquis drawing is used to develop perceptual and concentration skills.
Materials
Richard Williams: The animator's survival kit: [a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators]
Teaching methods
During study period student practise animation skills by doing exercises with pen and paper. He/she also learns to use digital Toonboom software.
International connections
Contact teaching and independent work. Student does independent work with given exercises. During contact period teacher is giving feedback and shows how to make animation work better.
Content scheduling
Student knows Basic principles of animation, importance of rythm and timing.
He/she knows how to apply rules of animation to objects, animals and humans.
He/she knows how to use digital Toonboom software.
Evaluation scale
H-5
Assessment methods and criteria
Feedback is given during the course. Movement, timing and rhythm. All exercises has to be done.