Game Development Essentials (5cr)
Course unit code: 5051259
General information
- Credits
- 5 cr
- Teaching language
- English
Objective
After completing the module, the student will be able to:
 - Demonstrate their understanding the various dimensions (physical, temporal, environmental and emotional) that describe a game world by making use of an appropriate terrain editor to create a limited game world
 - Develop a game narrative with scripted dialog for a given game idea or concept
 - Understand and manage the complexities of game interface design
 - Define core mechanics and explain their role in creating an entertainment experience
 - Map out the level design and game balancing process and show an awareness of problems that need to be avoided in the level design process
 - Incorporate visual, behavioural and audible character attributes in order to create a compelling and believable character with an industry recognised modelling tool
                    
Content
- Game standard terrain editor
 - Creative writing and dialog design tools
 - Industry standard processes for designing user interfaces
 - Design principles for level and game balancing layouts
 - Character design principles and appropriate game art tools