Game Development Essentials (5 cr)
Code: 5051259-3007
General information
- Enrollment
-
24.07.2024 - 12.09.2024
Registration for the implementation has ended.
- Timing
-
03.09.2024 - 18.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- English
- Seats
- 30 - 80
- Degree programmes
- Degree Programme in Information and Communications Technology
- Degree Programme in Information and Communication Technology
- Teachers
- Jami Aho
- Jaro Virta
- Teacher in charge
- Jami Aho
- Scheduling groups
- Ryhmä 1 (Size: 30 . Open UAS : 0.)
- Ryhmä 2 (Size: 30 . Open UAS : 0.)
- Groups
-
PTIVIS23PGame and Interactive Technologies
- Small groups
- Group 1
- Group 2
- Course
- 5051259
Realization has 27 reservations. Total duration of reservations is 85 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 03.09.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 03.09.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 10.09.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 10.09.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 17.09.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 17.09.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 24.09.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 24.09.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 01.10.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 01.10.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 08.10.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 08.10.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 22.10.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 22.10.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 29.10.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 29.10.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 05.11.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 05.11.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 12.11.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 12.11.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 19.11.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 19.11.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 26.11.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 26.11.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 03.12.2024 time 09:00 - 12:00 (3 h 0 min) |
Lectures and lab for Group1, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 03.12.2024 time 12:00 - 15:00 (3 h 0 min) |
Lectures and lab for group 2, Game Development Essentials 5051259-3007 |
ICT_C3031
Peliteknologialaboratorio
|
Tue 10.12.2024 time 09:00 - 16:00 (7 h 0 min) |
Final presentations, Game Development Essentials 5051259-3007 |
ICT_B1026_Gamma
GAMMA
|
Evaluation scale
H-5
Content scheduling
This course is based on the Online material "Create with Code" presented by Unity. Each week will contain onsite supporting lectures for each week topic and contemporary game technologies and game industry news.
70% mandatory participation for lectures and lab sessions.
Students will be expected to work through the material according to the following schedule:
- 03.09.2024: Course introduction and Setting up Unity
- 10.09.2024.Create with Code...Unit 1
- 17.09.2024: Create with Code...Unit 2
- 24.09.2024: Concept presentation of personal project, peer evaluation
- 01.10.2024: Create with Code...Unit 3
- 08.10.2024: Create with Code...Unit 4
- 15.10.2024: Independent work on your personal project
- 22.10.2024: Create with Code...Unit 5
- 29.10.2024: Create with Code...Unit 6
- 5.11.2024: Prototype presentation of personal project. Peer evaluation.
- 12.11.2024: Jami's lecture on X
- 19.11.2024: Jami's lecture on Y
- 26.11.2024: Independent work on your game
- 03.12.2024: Finalize your game
- 10.12.2024: Final game presentations
Objective
After completing the module, the student will be able to:
- Demonstrate their understanding the various dimensions (physical, temporal, environmental and emotional) that describe a game world by making use of an appropriate terrain editor to create a limited game world
- Develop a game narrative with scripted dialog for a given game idea or concept
- Understand and manage the complexities of game interface design
- Define core mechanics and explain their role in creating an entertainment experience
- Map out the level design and game balancing process and show an awareness of problems that need to be avoided in the level design process
- Incorporate visual, behavioural and audible character attributes in order to create a compelling and believable character with an industry recognised modelling tool
Content
- Game standard terrain editor
- Creative writing and dialog design tools
- Industry standard processes for designing user interfaces
- Design principles for level and game balancing layouts
- Character design principles and appropriate game art tools
Materials
Unity - Create with Code
https://learn.unity.com/course/create-with-code
Teaching methods
The course will be delivered through onsite sessions at Campus and the core learning will take place in a tutorial fashion.
Although peer-assisted learning is encouraged, students are expected to produce individual deliverable (in other words, no group work).
The course will be using Itslearning as the learning platform and teaching sessions will held in the campus.
Each Tuesday Support is available during the laboratory hours and the student's progress is monitored on weekly base.
Exam schedules
No exam dates;
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
Students will be required to present their game projects in 3 milestones:
26.09.2023 - Concept project design document presentation of personal project and peer evaluation
07.11.2023 - Prototype presentation of personal project and peer evaluation
12.12.2023 - Final game presentation and peer evaluation
The concept presentations are for monitoring student progress and used as the basis of formative feedback. If you miss this milestone, one grade point will be deducted from the final grade.
The final game presentation is mandatory - failure to present this will cause the student to fail the course
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Competence demonstration, ff you have experience from industry or experience that is compatible with the course content. Discuss with the lecturer to arrange the demonstration.
Student workload
This course requires students to work 135 hours and is divided as follows:
- Contact sessions and presentations: 20 to 30 hours
- Independent tutorial work: 40 to 50 hours
- Developing your own game: 60 to 70 hours
All course work is individual
Students will be required to present their game projects in 3 milestones:
24.09.2024 - Concept project design document presentation of personal project and peer evaluation
05.11.2024 - Prototype presentation of personal project and peer evaluation
10.12.2024 - Final game presentation and peer evaluation
The concept presentations are for monitoring student progress and used as the basis of formative feedback. If you miss this milestone, one grade point will be deducted from the final grade.
The final game presentation is mandatory - failure to present this will cause the student to fail the course.
Further information
Course lecturers will be present onsite every week during the allocated timetable slot.
The first 30-60 minutes of each session will be used to:
- Share game industry news
- Highlight some of the latest development trends and technologies
- Open more topics from Create With Code and Unity Learn
- Introduce and Demonstrate tools that can help develop content for your personal project
- Respond to general student queries
The remaining time of each session will be an opportunity for students to work on their own games and seeking assistance and support from the lecturer.
Lecturers will review student progress with the Unity tutorial work on a weekly basis.