Laajuus (5 cr)
Code: TE00CR33
Credits
5 op
Enrollment
04.12.2024 - 19.01.2025
Timing
13.01.2025 - 30.04.2025
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Campus
Kupittaa Campus
Teaching languages
- Finnish
Teachers
- Taisto Suominen
Teacher in charge
Taisto Suominen
Groups
-
VAVA2425
Materials
Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.
The course uses Itslearning learning platform.
Teaching methods
Weekly Tuesday meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?
Support available after the session.
Exam schedules
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Experience in published Unreal Engine game project in a company. Contact the instructor.
Student workload
Weekly meetings 30h
Support Laboratory 30h
Independent work 75h
Content scheduling
During this course students will create a game project using Unreal Engine.
Course starts in 14.1.2025
Course Schedule
Week 1 Course introduction and grouping and Game Ideas
Week 2 Game and Concept Design
Week 3 Concept Presentations
Week 4 Group Progress Presentation
Week 5 Group Progress Presentation
Week 6 Group Progress Presentation
Week 7 Prototype Presentations
Week 8 Group Progress Presentation
Week 9 Group Progress Presentation
Week 10 Group Progress Presentation
Week 11 Group Progress Presentation
Week 12 Group Progress Presentation
Week 13 Group Progress Presentation
Week 14 Group Progress Presentation
Week 15 Group Progress Presentation
Week 16 Final Game Presentations
Further information
Prerequisite for this course is Unreal Engine experience or either of these courses:
Unreal Engine for Artists
Unreal Engine for Developers
Evaluation scale
H-5
Assessment methods and criteria
The course has weekly meetings:
On Tuesday meetings one member of the group must present the weekly goal of the group and review the progress.
Each student will be evaluated independently based on group work, active participation and progress and peer evaluation
Assessment criteria, fail (0)
Failure to participate weekly meetings and to submit the game project as a group
Individual non-participation as determined by attendance and the peer-evaluation will also lead to failing the course.
Assessment criteria, satisfactory (1-2)
- The weekly progress is weak
- Deliverable is done on hasty manner
- Deliverable contains a few features
- Deliverable is incoherent or does not work
Assessment criteria, good (3-4)
- The weekly progress is good
- Deliverable contains many features
- Adequately applied preliminary research to complete the project, but lacking creativity
- Deliverable is coherent and functions as required
Assessment criteria, excellent (5)
- The weekly progress is excellent
- Deliverable contains lots of features
- Creatively applied preliminary research to complete the assignment
- Deliverable is coherent and the quality is superb
Enrollment
02.12.2023 - 14.01.2024
Timing
08.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Seats
20 - 60
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Mikko Österman
- Taisto Suominen
Teacher in charge
Taisto Suominen
Materials
Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.
The course uses Itslearning learning platform.
Teaching methods
Weekly Monday meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?
Support laboratory with instructors on Tuesdays at game lab.
Independent laboratory on Fridays at game lab
Exam schedules
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Experience in published Unreal Engine game project in a company. Contact the instructor.
Student workload
Monday meetings 30h
Support Laboratory 30h
Independent work 75
Content scheduling
During this course students will create a game project using Unreal Engine.
Course starts in 8.1.2024
Course Schedule
Week 1 Course introduction and grouping and Game Ideas
Week 2 Game and Concept Design
Week 3 Concept Presentations
Week 4 Group Progress Presentation
Week 5 Group Progress Presentation
Week 6 Group Progress Presentation
Week 7 Prototype Presentations
Week 8 Group Progress Presentation
Week 9 Group Progress Presentation
Week 10 Group Progress Presentation
Week 11 Group Progress Presentation
Week 12 No Presentations due Easter
Week 13 Group Progress Presentation
Week 14 Group Progress Presentation
Week 15 Group Progress Presentation
Week 16 Final Game Presentations
Further information
Prerequisite for this course is Unreal Engine experience or either of these courses:
Unreal Engine for Artists
Unreal Engine for Developers
Evaluation scale
H-5
Assessment methods and criteria
The course has weekly meetings:
On Monday meetings one member of the group must present the weekly goal of the group and review the progress.
Each student will be evaluated independently based on group work, active participation and progress and peer evaluation
Assessment criteria, fail (0)
Failure to participate weekly meetings and to submit the game project as a group
Individual non-participation as determined by attendance and the peer-evaluation will also lead to failing the course.
Assessment criteria, satisfactory (1-2)
- The weekly progress is weak
- Deliverable is done on hasty manner
- Deliverable contains a few features
- Deliverable is incoherent or does not work
Assessment criteria, good (3-4)
- The weekly progress is good
- Deliverable contains many features
- Adequately applied preliminary research to complete the project, but lacking creativity
- Deliverable is coherent and functions as required
Assessment criteria, excellent (5)
- The weekly progress is excellent
- Deliverable contains lots of features
- Creatively applied preliminary research to complete the assignment
- Deliverable is coherent and the quality is superb