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Unreal Game Project (5 cr)

Code: TE00CR33-3001

General information


Enrollment

02.12.2023 - 14.01.2024

Timing

08.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Campus

Kupittaa Campus

Teaching languages

  • English

Seats

20 - 60

Degree programmes

  • Degree Programme in Information and Communication Technology
  • Degree Programme in Information and Communications Technology

Teachers

  • Mikko Österman
  • Taisto Suominen

Teacher in charge

Taisto Suominen

  • 08.01.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 09.01.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 12.01.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 15.01.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 16.01.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 19.01.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 22.01.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 23.01.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 26.01.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 29.01.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 30.01.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 02.02.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 05.02.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 06.02.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 09.02.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 12.02.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 13.02.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 16.02.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 26.02.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 27.02.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 01.03.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 04.03.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 05.03.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 08.03.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 11.03.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 12.03.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 15.03.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 18.03.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 19.03.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 22.03.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 25.03.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 26.03.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 02.04.2024 11:00 - 13:00, Support laboratory, Unreal Game Project TE00CR33-3001
  • 05.04.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 08.04.2024 14:00 - 16:00, Demonstrations, Unreal Game Project TE00CR33-3001
  • 12.04.2024 08:00 - 12:00, Independent laboratory work, Unreal Game Project TE00CR33-3001
  • 22.04.2024 14:00 - 15:00, Unreal Game Project TE00CR33-3001
  • 29.04.2024 14:00 - 16:00, Unreal Game Project TE00CR33-3001

Materials

Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.

The course uses Itslearning learning platform.

Teaching methods

Weekly Monday meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?

Support laboratory with instructors on Tuesdays at game lab.
Independent laboratory on Fridays at game lab

Exam schedules

There are no exams for this course.

This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Completion alternatives

Experience in published Unreal Engine game project in a company. Contact the instructor.

Student workload

Monday meetings 30h
Support Laboratory 30h
Independent work 75

Content scheduling

During this course students will create a game project using Unreal Engine.
Course starts in 8.1.2024

Course Schedule
Week 1 Course introduction and grouping and Game Ideas
Week 2 Game and Concept Design
Week 3 Concept Presentations
Week 4 Group Progress Presentation
Week 5 Group Progress Presentation
Week 6 Group Progress Presentation
Week 7 Prototype Presentations
Week 8 Group Progress Presentation
Week 9 Group Progress Presentation
Week 10 Group Progress Presentation
Week 11 Group Progress Presentation
Week 12 No Presentations due Easter
Week 13 Group Progress Presentation
Week 14 Group Progress Presentation
Week 15 Group Progress Presentation
Week 16 Final Game Presentations

Further information

Prerequisite for this course is Unreal Engine experience or either of these courses:
Unreal Engine for Artists
Unreal Engine for Developers

Evaluation scale

H-5

Assessment methods and criteria

The course has weekly meetings:
On Monday meetings one member of the group must present the weekly goal of the group and review the progress.
Each student will be evaluated independently based on group work, active participation and progress and peer evaluation

Assessment criteria, fail (0)

Failure to participate weekly meetings and to submit the game project as a group
Individual non-participation as determined by attendance and the peer-evaluation will also lead to failing the course.

Assessment criteria, satisfactory (1-2)

- The weekly progress is weak
- Deliverable is done on hasty manner
- Deliverable contains a few features
- Deliverable is incoherent or does not work

Assessment criteria, good (3-4)

- The weekly progress is good
- Deliverable contains many features
- Adequately applied preliminary research to complete the project, but lacking creativity
- Deliverable is coherent and functions as required

Assessment criteria, excellent (5)

- The weekly progress is excellent
- Deliverable contains lots of features
- Creatively applied preliminary research to complete the assignment
- Deliverable is coherent and the quality is superb