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Unreal Game Project (5 cr)

Code: TE00CR33-3001

General information


Enrollment
02.12.2023 - 14.01.2024
Registration for the implementation has ended.
Timing
08.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Seats
20 - 60
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
Mikko Österman
Taisto Suominen
Teacher in charge
Taisto Suominen
Course
TE00CR33

Realization has 6 reservations. Total duration of reservations is 15 h 0 min.

Time Topic Location
Tue 02.04.2024 time 11:00 - 13:00
(2 h 0 min)
Support laboratory, Unreal Game Project TE00CR33-3001
ICT_C3031 Peliteknologialaboratorio
Fri 05.04.2024 time 08:00 - 12:00
(4 h 0 min)
Independent laboratory work, Unreal Game Project TE00CR33-3001
ICT_C3031 Peliteknologialaboratorio
Mon 08.04.2024 time 14:00 - 16:00
(2 h 0 min)
Demonstrations, Unreal Game Project TE00CR33-3001
ICT_B1047_Alpha ALPHA
Fri 12.04.2024 time 08:00 - 12:00
(4 h 0 min)
Independent laboratory work, Unreal Game Project TE00CR33-3001
ICT_C3031 Peliteknologialaboratorio
Mon 22.04.2024 time 14:00 - 15:00
(1 h 0 min)
Unreal Game Project TE00CR33-3001
ICT_C1027_Lambda LAMBDA
Mon 29.04.2024 time 14:00 - 16:00
(2 h 0 min)
Unreal Game Project TE00CR33-3001
ICT_C1042_Myy MYY
Changes to reservations may be possible.

Evaluation scale

H-5

Content scheduling

During this course students will create a game project using Unreal Engine.
Course starts in 8.1.2024

Course Schedule
Week 1 Course introduction and grouping and Game Ideas
Week 2 Game and Concept Design
Week 3 Concept Presentations
Week 4 Group Progress Presentation
Week 5 Group Progress Presentation
Week 6 Group Progress Presentation
Week 7 Prototype Presentations
Week 8 Group Progress Presentation
Week 9 Group Progress Presentation
Week 10 Group Progress Presentation
Week 11 Group Progress Presentation
Week 12 No Presentations due Easter
Week 13 Group Progress Presentation
Week 14 Group Progress Presentation
Week 15 Group Progress Presentation
Week 16 Final Game Presentations

Materials

Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.

The course uses Itslearning learning platform.

Teaching methods

Weekly Monday meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?

Support laboratory with instructors on Tuesdays at game lab.
Independent laboratory on Fridays at game lab

Exam schedules

There are no exams for this course.

This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Completion alternatives

Experience in published Unreal Engine game project in a company. Contact the instructor.

Student workload

Monday meetings 30h
Support Laboratory 30h
Independent work 75

Further information

Prerequisite for this course is Unreal Engine experience or either of these courses:
Unreal Engine for Artists
Unreal Engine for Developers

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