3D Modelling with Blender (5 op)
Toteutuksen tunnus: TE00CR36-3002
Toteutuksen perustiedot
Ilmoittautumisaika
01.12.2024 - 13.01.2025
Ajoitus
13.01.2025 - 30.04.2025
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Paikat
20 - 30
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Juha Saarinen
Vastuuopettaja
Juha Saarinen
Ajoitusryhmät
- Group A (Koko: 30. Avoin AMK: 0.)
- Group B (Koko: 30. Avoin AMK: 0.)
Pienryhmät
- Group A
- Group B
Tavoitteet
After completing this course the student is able
- to create 3D models and understand 3D modeling workflow
- to craft textures and materials for the models
- to animate objects and characters
Sisältö
- Fundamentals of 3D modeling techniques
- Introduction to texturing, materials and lighting for 3D content creation
- Basics in animating techniques
Oppimateriaalit
Contact sessions 3h per week. Group chat on Discord for those who are interested. Course material and information shared through itslearning.
Opetusmenetelmät
Weekly contact sessions and weekly assignments.
Tenttien ajankohdat ja uusintamahdollisuudet
There are no exams on this coure.
Toteutuksen valinnaiset suoritustavat
Competence demonstration, if you have experience from industry and/or experience that is compatible with the course content
Opiskelijan ajankäyttö ja kuormitus
One contact session 3h. One prelab and one weekly assignment per week. Prelab is starter for the weekly assignment and it need to be done before contact session.
Estimated work time is 9 hours every week (3 hours in contact session and 6 hours independent work), 126 hours total.
Sisällön jaksotus
Content is separated in three main categories: Modeling, Materials and Animation. All work is done with Blender.
Course starts at week 3 and last contact session is at week 17 Totally 14 times. Assignments changes every week and assignments need to be returned before next weeks contact session.
Lesson 1: Blender GUI and primitives
Lesson 2: Modeling - "box modeling"
Lesson 3: Modeling - from scratch "polygon modeling"
Lesson 4: Modeling - Boolean modeling
Lesson 5: Modeling - retopology
Lesson 6: Modeling - Sculpting
Lesson 7: Modeling - Own modeling work
Lesson 8: Materials - Materials and Lightning (Cycles)
Lesson 9: Materials - UV map and textures
Lesson 10: Materials - Texture baking
Lesson 11: Animation - Animation tools
Lesson 12: Animation - Animation with bone parenting
Lesson 13: Animation - Character rigging
Lesson 14: Animation - Walk cycle
Viestintäkanava ja lisätietoja
Course material and information shared through itslearning.
Arviointiasteikko
H-5
Arviointimenetelmät ja arvioinnin perusteet
Assessment will be based on the individual assignments submitted in the itslearning course platform.
Teacher evaluates the assignments. To pass the course, students are expected to turn in at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).
Hylätty (0)
Student submits less than 75% of the assignments
Arviointikriteerit, tyydyttävä (1-2)
The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment
Arviointikriteerit, hyvä (3-4)
The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.
Arviointikriteerit, kiitettävä (5)
The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result