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3D Modelling with Blender (5 cr)

Code: TE00CR36-3002

General information


Enrollment

01.12.2024 - 13.01.2025

Timing

13.01.2025 - 30.04.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Campus

Kupittaa Campus

Teaching languages

  • English

Seats

20 - 30

Degree programmes

  • Degree Programme in Information and Communication Technology
  • Degree Programme in Information and Communications Technology

Teachers

  • Juha Saarinen

Teacher in charge

Juha Saarinen

Scheduling groups

  • Group A (Size: 30. Open UAS: 0.)
  • Group B (Size: 30. Open UAS: 0.)

Small groups

  • Group A
  • Group B

Objective

After completing this course the student is able
- to create 3D models and understand 3D modeling workflow
- to craft textures and materials for the models
- to animate objects and characters

Content

- Fundamentals of 3D modeling techniques
- Introduction to texturing, materials and lighting for 3D content creation
- Basics in animating techniques

Materials

Contact sessions 3h per week. Group chat on Discord for those who are interested. Course material and information shared through itslearning.

Teaching methods

Weekly contact sessions and weekly assignments.

Exam schedules

There are no exams on this coure.

Completion alternatives

Competence demonstration, if you have experience from industry and/or experience that is compatible with the course content

Student workload

One contact session 3h. One prelab and one weekly assignment per week. Prelab is starter for the weekly assignment and it need to be done before contact session.

Estimated work time is 9 hours every week (3 hours in contact session and 6 hours independent work), 126 hours total.

Content scheduling

Content is separated in three main categories: Modeling, Materials and Animation. All work is done with Blender.

Course starts at week 3 and last contact session is at week 17 Totally 14 times. Assignments changes every week and assignments need to be returned before next weeks contact session.

Lesson 1: Blender GUI and primitives
Lesson 2: Modeling - "box modeling"
Lesson 3: Modeling - from scratch "polygon modeling"
Lesson 4: Modeling - Boolean modeling
Lesson 5: Modeling - retopology
Lesson 6: Modeling - Sculpting
Lesson 7: Modeling - Own modeling work
Lesson 8: Materials - Materials and Lightning (Cycles)
Lesson 9: Materials - UV map and textures
Lesson 10: Materials - Texture baking
Lesson 11: Animation - Animation tools
Lesson 12: Animation - Animation with bone parenting
Lesson 13: Animation - Character rigging
Lesson 14: Animation - Walk cycle

Further information

Course material and information shared through itslearning.

Evaluation scale

H-5

Assessment methods and criteria

Assessment will be based on the individual assignments submitted in the itslearning course platform.

Teacher evaluates the assignments. To pass the course, students are expected to turn in at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).

Assessment criteria, fail (0)

Student submits less than 75% of the assignments

Assessment criteria, satisfactory (1-2)

The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment

Assessment criteria, good (3-4)

The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.

Assessment criteria, excellent (5)

The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result