Lecture and supplementary material will be made available at the appropriate timing for each topic or upon request from the students.
The course will combine instructivist theory lectures with cognitivist problem solving by means of programming tasks and assignements.
This course consists of:
- Practical assignments per topic; and
- Online theory quizzes per topic
All work is individual.
Practical assignments are to be returned via ItsLearning and will be graded on a 0-5 basis (failure to return an assignment by the end of the course, will lead to the assignment receiving a grade of 0). The grading criteria (rubric) for each assignment will be made available at the time of receiving the assignment. All practical assignments will be combined to give a practical average.
Theory quizzes will be completed via the ItsLearning platform and each quiz result will be transposed to a grade of 0-5. The quizzes will only be open at very specific time periods - failure to complete a quiz during the allocated time slot (unless pertinent reasons are given) will result in the quiz receiving a grade of 0. All quizzes will be combined to give a theory average.
All assignments and quizzes will contribute to the respective averages - in other words, an assignment that was not attempted will score 0 and still count toward the final grade.
The course is graded as follows:
(Practical average x 0,7) + (Theory average x 0,3)
31.08.2021 - 17.12.2021
16.08.2021 - 16.09.2021
Engineering and Business
Degree Programme in Information and Communication Technology, Degree Programme in Information and Communications Technology
If the COVID19 situation demands it, we will revert to a largely online-driven teaching.
This course does not have a formal exam.
OOP is a 5 ECTS course and each student is thereby expected to work 135 hours. The workload will be broken into:
- 25 - 40% theory
- 25 - 40% practical work (under guidance and supervision)
- 20 - 50% self-exploratory work and problem solving
The workload numbers are purely indicators and will vary from student to student (depending largely on experience).
This course teaches the basics of object oriented programming (OOP) and uses the C# programming language as practical application tool.
OOP runs from September to December and consists of:
- Theory sessions (all students);
- Practical sessions for students who already have experience in C#;
- Practical sessions for students with little to no experience with C#.
The theory lecture sessions will include theoretical unpacking of OOP concepts and demonstrations (in tutorial fashion) of the topic for that specific phase of the course, while the practical sessions will be an opportunity for students to practice the aspects shown during the lecture sessions. The practical sessions are also intended for students to work on their class assignments, under the assistance of the lecturer, Turku Game Lab engineer, or senior student class assistant.
The course content is delivered on a weekly basis and will cover the following topics:
- The history and low-level theory of computer program execution;
- The C# development environment (Visual Studio) and the basic program structure;
- Data types and how to use them with logical and arithmetical operators;
- Control structures and iteration;
- Overview of OOP principles;
Each student must complete:
- At least 4 practical assignments; and
- At least 5 theory quizzes
If students do not meet this minimum requirement, they will fail the course.