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Programming projectLaajuus (5 cr)

Code: TT00CE06

Credits

5 op

Objective

After completing the course the student understands and knows how to apply:
- what is a game design document and what is its meaning
- drawing up a timetable for the implementation of your own project
- prioritizing the features of your own project
- monitoring the different phases of your own project
- presentation of own output at different stages of the project
- basic use of the Unity game engine
- game programming in C#

Content

Programming and use of the Unity game engine:
• Game character control
• Game mechanics and gameplay
• Sounds, animations and effects
• Game mechanics and changes of game features
• User interface of the game

Enrollment

28.09.2023 - 14.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Teaching languages
  • Finnish
Teachers
  • Päivi Oliva
  • Jaakko Lamminpää

Objective

After completing the course the student understands and knows how to apply:
- what is a game design document and what is its meaning
- drawing up a timetable for the implementation of your own project
- prioritizing the features of your own project
- monitoring the different phases of your own project
- presentation of own output at different stages of the project
- basic use of the Unity game engine
- game programming in C#

Content

Programming and use of the Unity game engine:
• Game character control
• Game mechanics and gameplay
• Sounds, animations and effects
• Game mechanics and changes of game features
• User interface of the game

Evaluation scale

H-5

Enrollment

28.04.2023 - 14.08.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Teaching languages
  • Finnish
Teachers
  • Päivi Oliva
  • Jaakko Lamminpää

Objective

After completing the course the student understands and knows how to apply:
- what is a game design document and what is its meaning
- drawing up a timetable for the implementation of your own project
- prioritizing the features of your own project
- monitoring the different phases of your own project
- presentation of own output at different stages of the project
- basic use of the Unity game engine
- game programming in C#

Content

Programming and use of the Unity game engine:
• Game character control
• Game mechanics and gameplay
• Sounds, animations and effects
• Game mechanics and changes of game features
• User interface of the game

Evaluation scale

H-5

Enrollment

26.11.2022 - 15.01.2023

Timing

05.01.2023 - 29.05.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Teaching languages
  • Finnish
Seats

0 - 50

Teachers
  • Jaakko Lamminpää
  • Päivi Oliva
  • Matti Kuikka

Objective

After completing the course the student understands and knows how to apply:
- what is a game design document and what is its meaning
- drawing up a timetable for the implementation of your own project
- prioritizing the features of your own project
- monitoring the different phases of your own project
- presentation of own output at different stages of the project
- basic use of the Unity game engine
- game programming in C#

Content

Programming and use of the Unity game engine:
• Game character control
• Game mechanics and gameplay
• Sounds, animations and effects
• Game mechanics and changes of game features
• User interface of the game

Evaluation scale

H-5

Enrollment

13.07.2022 - 05.09.2022

Timing

29.08.2022 - 16.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Teaching languages
  • Finnish
Seats

0 - 50

Teachers
  • Matti Kuikka

Objective

After completing the course the student understands and knows how to apply:
- what is a game design document and what is its meaning
- drawing up a timetable for the implementation of your own project
- prioritizing the features of your own project
- monitoring the different phases of your own project
- presentation of own output at different stages of the project
- basic use of the Unity game engine
- game programming in C#

Content

Programming and use of the Unity game engine:
• Game character control
• Game mechanics and gameplay
• Sounds, animations and effects
• Game mechanics and changes of game features
• User interface of the game

Evaluation scale

H-5