Unreal Engine for Artists (5 op)
Toteutuksen tunnus: TE00CP39-3002
Toteutuksen perustiedot
- Ilmoittautumisaika
-
03.06.2024 - 15.09.2024
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
09.09.2024 - 20.12.2024
Toteutus on päättynyt.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Tekniikka ja liiketoiminta
- Toimipiste
- Kupittaan kampus
- Opetuskielet
- englanti
- Paikat
- 15 - 60
- Opettajat
- Mikko Österman
- Taisto Suominen
- Ajoitusryhmät
- Ryhmä 1 (Koko: 30 . Avoin AMK : 0.)
- Ryhmä 2 (Koko: 30 . Avoin AMK : 0.)
- Ryhmät
-
VAVA2425Ammattikorkeakoulun yhteiset vapaasti valittavat
- Pienryhmät
- Ryhmä 1
- Ryhmä 2
- Opintojakso
- TE00CP39
Toteutuksella on 24 opetustapahtumaa joiden yhteenlaskettu kesto on 96 t 0 min.
Aika | Aihe | Tila |
---|---|---|
Ma 09.09.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 11.09.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 16.09.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 18.09.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 23.09.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 25.09.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 30.09.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 02.10.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 07.10.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 09.10.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 21.10.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 23.10.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 28.10.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 30.10.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 04.11.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 06.11.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 11.11.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 13.11.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 18.11.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 20.11.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 25.11.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 27.11.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ma 02.12.2024 klo 12:00 - 16:00 (4 t 0 min) |
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Ke 04.12.2024 klo 08:00 - 12:00 (4 t 0 min) |
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002 |
ICT_C3031
Peliteknologialaboratorio
|
Arviointiasteikko
H-5
Sisällön jaksotus
Course will take place from week 37(9.9.2024) to week 49(4.12.2024).
There will be two teaching groups that the student must select during the enrollment :
Group 1 on Mondays 12:15-16:00
Group 2 on Wednesdays 8:15-12:00
This course will focus on how to use Unreal Engine for content creation both for games and visual presentations without programming skills. The nature of this course is still technical as it is using Unreal Game Engine.
Course starts on calendar week 37 (9.9.) and ends of calendar week 49. The course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom C3031. The laboratory assignments and homework are related to the topic of the week.
Week 37: Introduction to Unreal Engine
Week 38: Introduction to Unreal Engine
Week 39: Importing external or Market Place Assets
Week 40: World Building with Market Place Assets
Week 41: Introduction to Quixel Megascan
Week 43: World Building with Quixel Assets
Week 44: Unreal GUI Tools
Week 45: Introduction to Metahuman
Week 46: Quixel Mixer
Week 47: Lighting and post process
Week 48: Lighting and post process
Week 49: Finalize your environment with VFX
Assignment changes each week and assignment is recommended to be returned before next week’s live session as the course progresses chronologically relying on skills acquired during previous weeks. Submissions on time will affect positively to the evaluation. Last assignment must be returned before 19.12.2024.
Tavoitteet
After completing the module, the student is able:
- to understand the artistic worklfow to work with Unreal Engine
- to create content with Unreal Engine
- to understand possibilities of external asset libraries
- to understand the roles and tasks content creation with Unreal Engine
- to utilize self-created digital content in Unreal engine
Sisältö
- Basics of Content Creation with Unreal
- Asset creation and asset libraries
- Lighting and post process in Unreal Engine
- Materials and texturing techniques and tools in Unreal Engine
- Modern approaches for 3D content creation for game engines
Oppimateriaalit
Lecturer's material and live sessions. Software manufacturer specific online references and materials
Other available online material.
Group chat on Discord. Additional material and reading material shared through Itslearning for each week's theme.
Opetusmenetelmät
The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.
Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no group work).
The students are expected to give peer feedback on specified laboratory assignments and homework.
The course will be using Itslearning as the learning platform.
Tenttien ajankohdat ja uusintamahdollisuudet
No Exams.
Kansainvälisyys
This course leans on CDIO principles and takes a project-based learning and learning by doing approach.
Toteutuksen valinnaiset suoritustavat
Competence demonstration. If you have experience from industry or other experience that is compatible with the course content contact the lecturer.
Opiskelijan ajankäyttö ja kuormitus
This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 48 hours
- Individual homework 87 hours
All course work is individual
Lisätiedot
The course has two groups and quota for 30 students from GAIT and 30 students from Arts Academy.
Other students can be approved only if there are available positions.
All communication trough Itslearning.
This course is recommended for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
Course is suitable for students without previous game development experience but it's technical on some aspects like Unreal Engine Material editor.
Recommended Prerequisites:
Basics of 3D Modeling
Solid Computer skills
For homework you will need personal computer that is capable to run Unreal Engine 5.4.
https://docs.unrealengine.com/5.0/en-US/hardware-and-software-specifications-for-unreal-engine/
The laboratory classroom is available Mondays-Fridays from 4:00 pm to 8:00 pm for homework.