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Unreal Engine for Artists (5 op)

Toteutuksen tunnus: TE00CP39-3002

Toteutuksen perustiedot


Ilmoittautumisaika
03.06.2024 - 15.09.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
09.09.2024 - 20.12.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Paikat
15 - 60
Opettajat
Mikko Österman
Taisto Suominen
Ajoitusryhmät
Ryhmä 1 (Koko: 30 . Avoin AMK : 0.)
Ryhmä 2 (Koko: 30 . Avoin AMK : 0.)
Ryhmät
VAVA2425
Ammattikorkeakoulun yhteiset vapaasti valittavat
Pienryhmät
Ryhmä 1
Ryhmä 2
Opintojakso
TE00CP39

Toteutuksella on 24 opetustapahtumaa joiden yhteenlaskettu kesto on 96 t 0 min.

Aika Aihe Tila
Ma 09.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 11.09.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 16.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 18.09.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 23.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 25.09.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 30.09.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 02.10.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 07.10.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 09.10.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 21.10.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 23.10.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 28.10.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 30.10.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 04.11.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 06.11.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 11.11.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 13.11.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 18.11.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 20.11.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 25.11.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 27.11.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ma 02.12.2024 klo 12:00 - 16:00
(4 t 0 min)
Group 1 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Ke 04.12.2024 klo 08:00 - 12:00
(4 t 0 min)
Group 2 Lectures & Lab, Unreal Engine for Artists TE00CP39-3002
ICT_C3031 Peliteknologialaboratorio
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

H-5

Sisällön jaksotus

Course will take place from week 37(9.9.2024) to week 49(4.12.2024).
There will be two teaching groups that the student must select during the enrollment :
Group 1 on Mondays 12:15-16:00
Group 2 on Wednesdays 8:15-12:00

This course will focus on how to use Unreal Engine for content creation both for games and visual presentations without programming skills. The nature of this course is still technical as it is using Unreal Game Engine.
Course starts on calendar week 37 (9.9.) and ends of calendar week 49. The course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom C3031. The laboratory assignments and homework are related to the topic of the week.

Week 37: Introduction to Unreal Engine
Week 38: Introduction to Unreal Engine
Week 39: Importing external or Market Place Assets
Week 40: World Building with Market Place Assets
Week 41: Introduction to Quixel Megascan
Week 43: World Building with Quixel Assets
Week 44: Unreal GUI Tools
Week 45: Introduction to Metahuman
Week 46: Quixel Mixer
Week 47: Lighting and post process
Week 48: Lighting and post process
Week 49: Finalize your environment with VFX

Assignment changes each week and assignment is recommended to be returned before next week’s live session as the course progresses chronologically relying on skills acquired during previous weeks. Submissions on time will affect positively to the evaluation. Last assignment must be returned before 19.12.2024.

Tavoitteet

After completing the module, the student is able:
- to understand the artistic worklfow to work with Unreal Engine
- to create content with Unreal Engine
- to understand possibilities of external asset libraries
- to understand the roles and tasks content creation with Unreal Engine
- to utilize self-created digital content in Unreal engine

Sisältö

- Basics of Content Creation with Unreal
- Asset creation and asset libraries
- Lighting and post process in Unreal Engine
- Materials and texturing techniques and tools in Unreal Engine
- Modern approaches for 3D content creation for game engines

Oppimateriaalit

Lecturer's material and live sessions. Software manufacturer specific online references and materials
Other available online material.
Group chat on Discord. Additional material and reading material shared through Itslearning for each week's theme.

Opetusmenetelmät

The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no group work).

The students are expected to give peer feedback on specified laboratory assignments and homework.

The course will be using Itslearning as the learning platform.

Tenttien ajankohdat ja uusintamahdollisuudet

No Exams.

Kansainvälisyys

This course leans on CDIO principles and takes a project-based learning and learning by doing approach.

Toteutuksen valinnaiset suoritustavat

Competence demonstration. If you have experience from industry or other experience that is compatible with the course content contact the lecturer.

Opiskelijan ajankäyttö ja kuormitus

This course requires students to work 135 hours and is divided as follows:
- Contact sessions and instructed laboratory work 48 hours
- Individual homework 87 hours
All course work is individual

Lisätiedot

The course has two groups and quota for 30 students from GAIT and 30 students from Arts Academy.
Other students can be approved only if there are available positions.

All communication trough Itslearning.
This course is recommended for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.

Course is suitable for students without previous game development experience but it's technical on some aspects like Unreal Engine Material editor.

Recommended Prerequisites:
Basics of 3D Modeling
Solid Computer skills

For homework you will need personal computer that is capable to run Unreal Engine 5.4.
https://docs.unrealengine.com/5.0/en-US/hardware-and-software-specifications-for-unreal-engine/
The laboratory classroom is available Mondays-Fridays from 4:00 pm to 8:00 pm for homework.

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