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Käytettävyys ja käyttöliittymäsuunnittelu (5 op)

Toteutuksen tunnus: 5051257-3007

Toteutuksen perustiedot


Ilmoittautumisaika
15.05.2025 - 01.09.2025
Ilmoittautuminen toteutukselle ei ole vielä alkanut.
Ajoitus
01.09.2025 - 21.12.2025
Toteutus ei ole vielä alkanut.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
suomi
englanti
Paikat
30 - 60
Koulutus
Tieto- ja viestintätekniikan koulutus
Opettajat
Teppo Saarenpää
Ryhmät
EHEA24A
Health Technology
EHEA24B
Health technology
Opintojakso
5051257

realization.id

38696

realization.code

5051257-3007

realization.startDate

01.09.2525

realization.endDate

21.12.2525

realization.enrollmentStart

15.05.2525

realization.enrollmentEnd

01.09.2525

realization.currentStatus

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Opetuskieli

fi

realization.name

Käytettävyys ja käyttöliittymäsuunnittelu

Sisältö

- Käyttöliittymän suunnittelu
- Käytettävyyden ongelmatilanteet
- Käytettävyyden arviointi
- Käyttäjälähtöinen suunnittelu

Lisätietoja opiskelijoille

All course materials and instructions can be found in It'sLearning workspace.

The use of AI inlearning tasks
Allowed, can be used, must be reported
Artificial intelligence can be used in the creation of outputs, but the student must clearly report its
use. Failure to disclose the use of AI will be interpreted as fraud. The use of AI may affect the
assessment.

Lisätiedot

All course materials and instructions can be found in It'sLearning workspace.

The use of AI inlearning tasks
Allowed, can be used, must be reported
Artificial intelligence can be used in the creation of outputs, but the student must clearly report its
use. Failure to disclose the use of AI will be interpreted as fraud. The use of AI may affect the
assessment.

Tavoitteet

Opintojakson suoritettuaan opiskelija osaa:
- Asennoitua erilaisten käyttäjien ongelmatilanteisiin
- Muodostaa kokonaiskuvan käsiteltävän käyttötilanteen ongelmakohdista
- Suunnitella vuorovaikutteisia käyttöliittymiä lähtien käyttäjän tarpeista
- Opastaa käyttäjiä uuteen käyttötilanteeseen.

Arviointimenetelmät ja arvioinnin perusteet

All individual and group assignments must be approved to pass the course. Group work 50% of total assesment, individual excercises 50% of total assesment. Group work is evaluated 0-5 and minimum grade 1 must be attained to pass the course. Minimum 50% of the total individual assignment points must be attained to pass the course.

Lecture attendance rewards penalty or bonus for total grade in following way:
0-10% -5
10-20% -4
20-30% -3
30-40% -2
40-50% -1
50-60% none
60-70% 0,1
70-80% 0,2
80-90% 0,3
90-100% 0,4

Tenttien ajankohdat ja uusintamahdollisuudet

There are no exams or re-exam possibilities due to course implementation nature

Toteutuksen valinnaiset suoritustavat

None

Arviointiasteikko

H-5

Opiskelijan ajankäyttö ja kuormitus

Contact teaching 28h
Exercises and Q&A sessions 12 h
Personal studying, homework, project work and exam preparations 90h

Opetusmenetelmät

The course is implemented as face-to-face teaching using electronic work tools with a schedule according to the timetable. The course material is added to It'sLearning as the course progresses and is available to students until the end of the course.

There are several individual exercises during the course related to the topics covered on the lectures.

During the course, a group exercise is carried out , where the things learned during the course are applied to a practical application. A report is produced from the exercise work, which is evaluated as part of the whole. The progress of the exercise is followed with pre-determined milestones.

Some Q&A sessions will be arranged where students can discuss and get a feedback from exercises done during the course.

Oppimateriaalit

All course materials and instructions can be found in It'sLearning workspace.

realization.grade0Description

Student has not met the requirements to pass the course. 50% attendance, minimum 50& points from group exercise and minimum 50% points from individual exercises.

realization.grade1Description

The student knows the topics covered in the course and recognizes the practical design tasks to which they could be applied.

realization.grade3Description

The student is familiar with the topics covered in the course and knows how to use them in practical planning tasks.

realization.grade5Description

The student has mastered the topics covered in the course and knows how to apply them independently to practical design tasks.

Kansainvälisyys

In the course, the basic skills of usability and usability planning are studied. The examples and tasks contain specific application examples. The study course uses source material in English, which gives students the ability to understand international engineering literature, publications, standards, etc. When solving assignments, students are encouraged to work in a team. Digital study material and an electronic learning environment are used in a variety of ways in the course.

- Weekly face-to-face meetings with lecture teaching and small group work
- Learning by doing and experimenting (exercise tasks, project work, information search)
- Small group work and peer learning
- Self-study material
- Teacher guidance and examples

Sisällön jaksotus

Initial schedule (may change)
• 9/25 : usability definition, benefits, principles and operating models
• 10/25 : human as user, interaction, culture and environment and usability evaluation
• 11/25: usability testing, user research, conceptual design and sense of sight and visual observation
• 9-12/25: practice work on the topics discussed in the course. It is carried out in small groups.

The content of the course is divided into three areas: analysis, planning and evaluation.
In the first part, the acquisition of user data is practiced as a basis for planning. In the second part, you practice creating an interactive user interface. In the third part, user interface and user experience evaluation methods are practiced.
- Basics of user orientation and usability
- User research and information acquisition methods
- Design sprints and creating an interactive user interface
- Usability assessment methods and tools
- Design and execution of usability tests

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