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Pelitestaus (5 op)

Toteutuksen tunnus: 5051151-3004

Toteutuksen perustiedot


Ilmoittautumisaika
08.06.2020 - 11.09.2020
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
31.08.2020 - 16.10.2020
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Opettajat
Werner Ravyse
Vastuuopettaja
Werner Ravyse
Ryhmät
PTIVIS17P
PTIVIS17P
Opintojakso
5051151
Toteutukselle 5051151-3004 ei löytynyt varauksia!

Arviointiasteikko

H-5

Sisällön jaksotus

The course is divided into three main topics and scheduled as follows:

Quality assurance testing (bug hunting)… 02.09.2020 - 23.09.2020;
This first topic has three sub-topics, namely:
Tester skillsets
Getting to know what bugs there are
Elite bug hunting

Usability testing... 23.09.2020 - 07.10.2020

User experience testing… 07.10.2020 - 28.10.2020

Tavoitteet

Opintojakson suoritettuaan opiskelija osaa: työskennellä pelitestausprojekteissa, joissa toimeksiannot tulevat työelämästä soveltaa pelitestauksen tekniikoita systemaattisesti suunnitella, toteuttaa ja dokumentoida pelitestauksen laadunvarmistuksen näkökulmasta suunnitella, toteuttaa ja dokumentoida pelitestauksen käytettävyyden näkökulmasta soveltaa käyttäjätestauksen laitteistoja ja työskennellä käyttäjätestausprojekteissa.

Sisältö

pelitestauksen suunnittelu ja testausvaatimuksien tunnistaminen pelitestauksen tekniikat pelitestauksen tulosten analysointi käyttäjätestauksen menetelmät ja käytettävyyden arviointi pelitestausprojektin toteuttaminen ryhmätyönä ulkopuoliselle toimeksiantajalle osallistuminen käytettävyystestausprojektiin

Oppimateriaalit

The Quality Assurance topic of the course follows several chapters of the book:
Levy, L., & Novak, J. (2009). Game development essentials: Game QA & testing. Cengage Learning.

Due to the ongoing developments in the field of Game Testing, recommended additional literature will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.

Opetusmenetelmät

Learning on this course combines instructivist (20-25%), constructivist (50%) and connectivist (25-30%) learning methods, implying that students will receive instruction during contact sessions while also being responsible for their own development in the field of game testing. Students will have group assignments, where peer-assisted learning will be encouraged through various e-communication channels.

This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the moodle page is:
http://bit.ly/gtst2020

Students are able to access Moodle using their Haka accounts (TUAS account credentials).

Pedagogiset toimintatavat ja kestävä kehitys

This course leans on CDIO principles and takes a project-based learning approach.

Opiskelijan ajankäyttö ja kuormitus

Due to the COVID19 situation, the course is managed entirely online via the Moodle learning platform. During the web-contact sessions, students will receive instructions on how to complete the respective study section for that topic.

All study material will be available online.

This course is 5 ECTS - students are expected to work 135 hours:
- Contact sessions (10 to 20 hours)
- Independent reading and research (25 to 35 hours)
- Practical experiential learning (80 to 100 hours) - this includes time for doing assignments

Arviointimenetelmät ja arvioinnin perusteet

There are 3 main assignments that should be completed at the following timing:
Quality assurance - 23.09.2020 (group assignment)
Usability testing - 07.10.2020 (individual assignment)
User experience testing - 28.10.2020 (individual assignment)

The course also has 5 online quizzes that must be completed at the following timing:
Tester skillsets - 09.09.2020
Getting to know what bugs there are - 16.09.2020
Elite bug hunting - 23.09.2020
Usability - 07.10.2020
User experience testing - 21.10.2020

The course also has 12 formative tasks scattered throughout the various topics.

All assignments and quizzes are transposed to a grade out of 5
Course grade is calculated as follows:
(Average of main assignments x 0,75) + (Average of online quizzes x 0,25)

The formative tasks are used to monitor student progress and no grade will be released until all formative tasks are complete and submitted.

All tasks will be submitted through the LMS.

Hylätty (0)

All tasks are mandatory for a successful completion of the course. Any outstanding tasks will result in course grades being withheld from the respective students.

Lisätiedot

This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut to the moodle page is:
http://bit.ly/gtst2020

Students are able to access Moodle using their Haka accounts (TUAS account credentials).

Students can also reserve close-contact support with the lecturer or time for practical work at the Game Lab on Wednesday afternoons. Please note that the COVID19 situation only allows for the presence of 10 students at a time and that face masks are mandatory for close-contact sessions. The lecturer will monitor the scheduling and adjust where necessary to ensure the maximum number of students is not exceeded.

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