Game Mathematics and AlgorithmsLaajuus (5 op)
Tunnus: 5051236
Laajuus
5 op
Osaamistavoitteet
After completing the module, the student will be able to:
- Describe a 2D Cartesian coordinate space and how to locate points using that space and extend these ideas into 3D
- Calculate vectors and use them in games
- Describe some basic concepts of image and video processing and compression
- Calculate matrices and use them in games
- Learn about linear transformations (such as translations, scaling, skewing, and rotations) and multilinear transformations (including rotations about an arbitrary axis)
- Calculate algorithmic (Kolmogorov) complexity and understand how this is related to game performance
Sisältö
- Cartesian Coordinate Systems
- Vectors
- Multiple Coordinate Spaces
- Matrices & Linear Transforms
- Polar Coordinate Systems
- Rotation
- Geometric Primitives
- Algorithmic complexity
Ilmoittautumisaika
24.07.2024 - 12.09.2024
Ajoitus
02.09.2024 - 18.12.2024
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Hazem Al-Bermanei
Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS22PGame and Interactive Technologies
Tavoitteet
After completing the module, the student will be able to:
- Describe a 2D Cartesian coordinate space and how to locate points using that space and extend these ideas into 3D
- Calculate vectors and use them in games
- Describe some basic concepts of image and video processing and compression
- Calculate matrices and use them in games
- Learn about linear transformations (such as translations, scaling, skewing, and rotations) and multilinear transformations (including rotations about an arbitrary axis)
- Calculate algorithmic (Kolmogorov) complexity and understand how this is related to game performance
Sisältö
- Cartesian Coordinate Systems
- Vectors
- Multiple Coordinate Spaces
- Matrices & Linear Transforms
- Polar Coordinate Systems
- Rotation
- Geometric Primitives
- Algorithmic complexity
Arviointiasteikko
H-5
Ilmoittautumisaika
01.06.2023 - 17.09.2023
Ajoitus
04.09.2023 - 22.10.2023
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Paikat
20 - 60
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Hazem Al-Bermanei
Vastuuopettaja
Hazem Al-Bermanei
Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS21PGame and Interactive Technologies
Tavoitteet
After completing the module, the student will be able to:
- Describe a 2D Cartesian coordinate space and how to locate points using that space and extend these ideas into 3D
- Calculate vectors and use them in games
- Describe some basic concepts of image and video processing and compression
- Calculate matrices and use them in games
- Learn about linear transformations (such as translations, scaling, skewing, and rotations) and multilinear transformations (including rotations about an arbitrary axis)
- Calculate algorithmic (Kolmogorov) complexity and understand how this is related to game performance
Sisältö
- Cartesian Coordinate Systems
- Vectors
- Multiple Coordinate Spaces
- Matrices & Linear Transforms
- Polar Coordinate Systems
- Rotation
- Geometric Primitives
- Algorithmic complexity
Arviointiasteikko
H-5
Ilmoittautumisaika
01.06.2022 - 09.09.2022
Ajoitus
29.08.2022 - 22.12.2022
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Hazem Al-Bermanei
Vastuuopettaja
Hazem Al-Bermanei
Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS20PGame and Interactive Technologies
Tavoitteet
After completing the module, the student will be able to:
- Describe a 2D Cartesian coordinate space and how to locate points using that space and extend these ideas into 3D
- Calculate vectors and use them in games
- Describe some basic concepts of image and video processing and compression
- Calculate matrices and use them in games
- Learn about linear transformations (such as translations, scaling, skewing, and rotations) and multilinear transformations (including rotations about an arbitrary axis)
- Calculate algorithmic (Kolmogorov) complexity and understand how this is related to game performance
Sisältö
- Cartesian Coordinate Systems
- Vectors
- Multiple Coordinate Spaces
- Matrices & Linear Transforms
- Polar Coordinate Systems
- Rotation
- Geometric Primitives
- Algorithmic complexity
Arviointiasteikko
H-5