Project Course in Game DevelopmentLaajuus (5 cr)
Code: 5051237
Credits
5 op
Objective
After completing the course, the student will be able to:
- Understand the roles in a game development team
- Utilize the most common game development tools and industry standards
- Understand various game development platforms
- Understand the game design process
- Utilize agile game development methods
Content
- The roles in the game development team
- Introduction of agile methods suitable for game development
- Game content creation
- Game programming
- Contemporary game development tools and game platforms
- Financing and publishing channels of the game industry
Enrollment
02.12.2023 - 14.01.2024
Timing
08.01.2024 - 08.03.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Seats
20 - 50
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Taisto Suominen
Teacher in charge
Taisto Suominen
Groups
-
ICTMODgameSem
-
PTIVIS22PGame and Interactive Technologies
Objective
After completing the course, the student will be able to:
- Understand the roles in a game development team
- Utilize the most common game development tools and industry standards
- Understand various game development platforms
- Understand the game design process
- Utilize agile game development methods
Content
- The roles in the game development team
- Introduction of agile methods suitable for game development
- Game content creation
- Game programming
- Contemporary game development tools and game platforms
- Financing and publishing channels of the game industry
Materials
Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.
The learning platform UTU Moodle https://bit.ly/pcgd2024
Teaching methods
Weekly Friday morning meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?
Weekly Friday Laboratory Meetings in ICT City C3031
Friday afternoon meeting will cover the week topic for game development as project and team work. Each team and member will plan and share the upcoming week task
The course will be delivered through close contact and practical Game Lab work. Peer-assisted learning is required throughout the course.
The course material, assignments and direct instructions will be shared through UTU Moodle workspace https://bit.ly/pcgd2024 and Itslearning for afternoon laboratory with TUAS students
Exam schedules
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Experience in published game project in a company. Contact the instructor.
Student workload
Close contact meetings and laboratory 51h
Team based project work 84h
Content scheduling
Week 2
Grouping and ideas
Week 3
Pitching the idea
Week 4
Game mechanics working
Week 5
Game assets implemented
Week 6
Version that can be tested internally by the group
Week 7
Version that can be tested with friends and family
Week 8
Work on your game project
Week 9
Playable version that can be shown to strangers
Week 10
ICT Showroom event (Thu)
Post production and publishing, ICT Showroom event experiences
Course wrap up
Further information
Passing this course is a pre-requisite for continuing with 3th-year studies – no exceptions will be made.
Recommended Pre-requisite for this course is passed grading of Game Development Essentials, Introduction to Game Development Tools and Object Oriented Programming
This course requires mandatory participation for 70% of the sessions.
Evaluation scale
H-5
Assessment methods and criteria
The course has weekly meetings:
On Friday morning meetings one member of the group must present the weekly goal of the group and review the progress.
On Friday afternoon meetings are based both on individual and group work at Gamelab.
Each student will be evaluated independently based on group work, active participation and progress and peer evaluation
The participation will form a factor for the whole grade: attendance percentage x final grade
Assessment criteria, fail (0)
Failure to participate weekly meetings and to submit the game project as a group
Individual non-participation as determined by attendance and the peer-evaluation will also lead to failing the course.
Failure to participate at least 70% of the sessions.
Assessment criteria, satisfactory (1-2)
- The weekly progress is weak
- Deliverable is done on hasty manner
- Deliverable contains a few features
- Deliverable is incoherent or does not work
- Student has participated at least 70% of the sessions
Assessment criteria, good (3-4)
- The weekly progress is good
- Deliverable contains many features
- Adequately applied preliminary research to complete the project, but lacking creativity
- Deliverable is coherent and functions as required
- Student has participated at least 70% of the sessions
Assessment criteria, excellent (5)
- The weekly progress is excellent
- Deliverable contains lots of features
- Creatively applied preliminary research to complete the assignment
- Deliverable is coherent and the quality is superb
- Student has participated at least 70% of the sessions
Enrollment
02.12.2022 - 15.01.2023
Timing
09.01.2023 - 12.03.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Taisto Suominen
Teacher in charge
Taisto Suominen
Groups
-
ICTMODgameSem
-
PTIVIS21PGame and Interactive Technologies
Objective
After completing the course, the student will be able to:
- Understand the roles in a game development team
- Utilize the most common game development tools and industry standards
- Understand various game development platforms
- Understand the game design process
- Utilize agile game development methods
Content
- The roles in the game development team
- Introduction of agile methods suitable for game development
- Game content creation
- Game programming
- Contemporary game development tools and game platforms
- Financing and publishing channels of the game industry
Materials
Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.
The learning platform UTU Moodle https://bit.ly/pcgd2023
Teaching methods
Weekly Friday morning meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?
Weekly Friday Laboratory Meetings in ICT City C3031
Friday afternoon meeting will cover the week topic for game development as project and team work. Each team and member will plan and share the upcoming week task
The course will be delivered through close contact and practical Game Lab work. Peer-assisted learning is required throughout the course.
The course material, assignments and direct instructions will be shared through UTU Moodle..
Online tuition will be conducted with Zoom and UTU Moodle workspace https://bit.ly/pcgd2023
Exam schedules
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Experience in published game project in a company. Contact the instructor.
Student workload
Close contact meetings 51h
Team based project work 84h
Content scheduling
Week 2
Grouping and ideas
Week 3
Pitching the idea
Week 4
Game mechanics working
Week 5
Game assets implemented
Week 6
Version that can be tested internally by the group
Week 7
Version that can be tested with friends and family
Week 8
Work on your game project
Week 9
Playable version that can be shown to strangers
Week 10
ICT Showroom event (Thu)
Post production and publishing, ICT Showroom event experiences
Week 11
Course wrap up
Further information
Passing this course is a pre-requisite for continuing with 3th-year studies – no exceptions will be made.
Pre-requisite for this course is passed grading of Game Development Essentials, Introduction to Game Development Tools and Object Oriented Programming
Evaluation scale
H-5
Assessment methods and criteria
The course has weekly meetings:
On Friday morning meetings one member of the group must present the weekly goal of the group and review the progress.
On Friday afternoon meetings are based both on individual and group work at Gamelab.
Each student will be evaluated independently based on group work, active participation and progress and peer evaluation
The participation will form a factor for the whole grade: attendance percentage x final grade
Assessment criteria, fail (0)
Failure to participate weekly meetings and to submit the game project as a group
Individual non-participation as determined by attendance and the peer-evaluation will also lead to failing the course.
Assessment criteria, satisfactory (1-2)
- The weekly progress is weak
- Deliverable is done on hasty manner
- Deliverable contains a few features
- Deliverable is incoherent or does not work
Assessment criteria, good (3-4)
- The weekly progress is good
- Deliverable contains many features
- Adequately applied preliminary research to complete the project, but lacking creativity
- Deliverable is coherent and functions as required
Assessment criteria, excellent (5)
- The weekly progress is excellent
- Deliverable contains lots of features
- Creatively applied preliminary research to complete the assignment
- Deliverable is coherent and the quality is superb
Enrollment
02.12.2021 - 19.01.2022
Timing
14.01.2022 - 17.03.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Teaching languages
- English
Seats
0 - 40
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Taisto Suominen
Teacher in charge
Taisto Suominen
Groups
-
PTIVIS20PGame and Interactive Technologies
Objective
After completing the course, the student will be able to:
- Understand the roles in a game development team
- Utilize the most common game development tools and industry standards
- Understand various game development platforms
- Understand the game design process
- Utilize agile game development methods
Content
- The roles in the game development team
- Introduction of agile methods suitable for game development
- Game content creation
- Game programming
- Contemporary game development tools and game platforms
- Financing and publishing channels of the game industry
Materials
Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.
The learning platform UTU Moodle https://bit.ly/pcgd2022
Teaching methods
Weekly Friday morning meetings:
online line meetings using Zoom or in ICT City Auditorium if Covid-19 situation allows
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?
Weekly Friday Laboratory Meetings using Zoom or in ICT City C3031 if Covid-19 situation allows
Friday afternoon meeting will cover the week topic for game development as project and team work. Each team and member will plan and share the upcoming week task
The course will be delivered through close contact and practical Game Lab work if the Covid-19 situation that allows. Otherwise whole course will be online. Peer-assisted learning is required throughout the course.
The course material, assignments and direct instructions will be shared through UTU Moodle..
Online tuition will be conducted with Zoom and UTU Moodle workspace https://bit.ly/pcgd2022
Exam schedules
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Experience in published game project in a company. Contact the instructor.
Student workload
Close contact meetings 51h
Team based project work 84h
Content scheduling
Week 2
Grouping and ideas
Week 3
Pitching the idea
Week 4
Game mechanics working
Week 5
Game assets implemented
Week 6
Version that can be tested internally by the group
Week 7
Version that can be tested with friends and family
Week 8
Work on your game project
Week 9
Playable version that can be shown to strangers
Week 10
ICT Showroom event (Thu)
Post production and publishing, ICT Showroom event experiences
Week 11
Course wrap up
Further information
Passing this course is a pre-requisite for continuing with 3th-year studies – no exceptions will be made.
Pre-requisite for this course is passed grading of Game Development Essentials, Introduction to Game Development Tools and Object Oriented Programming
Evaluation scale
H-5
Assessment methods and criteria
The course has weekly meetings:
On Friday morning meetings one member of the group must present the weekly goal of the group and review the progress.
On Friday afternoon meetings are based both on individual and group work at Gamelab.
Each student will be evaluated independently based on group work, active participation and progress and peer evaluation
The participation will form a factor for the whole grade: attendance percentage x final grade
Assessment criteria, fail (0)
Failure to participate weekly meetings and to submit the game project as a group
Individual non-participation as determined by attendance and the peer-evaluation will also lead to failing the course.
Assessment criteria, satisfactory (1-2)
- The weekly progress is weak
- Deliverable is done on hasty manner
- Deliverable contains a few features
- Deliverable is incoherent or does not work
Assessment criteria, good (3-4)
- The weekly progress is good
- Deliverable contains many features
- Adequately applied preliminary research to complete the project, but lacking creativity
- Deliverable is coherent and functions as required
Assessment criteria, excellent (5)
- The weekly progress is excellent
- Deliverable contains lots of features
- Creatively applied preliminary research to complete the assignment
- Deliverable is coherent and the quality is superb