Unity - Create with Code
The course will be delivered through onsite sessions at Campus and the core learning will take place in a tutorial fashion.
Although peer-assisted learning is encouraged, students are expected to produce individual deliverable (in other words, no group work).
The course will be using Itslearning as the learning platform and teaching sessions will held in the campus.
Each Tuesday Support is available during the laboratory hours and the student's progress is monitored on weekly base.
The game project is evaluated as follows:
- Industry expert evaluation of the game (H-5);
- Lecturer overall impression of the game (H-5);
- Peer evaluation of the game (H-5).
The average of these will give the final grade for the course.
Missing the concept or prototype presentation will result in the deduction of 1 grade point from the final grade.
Attending more than 75% of the onsite sessions will result in positively to the final grade.
29.08.2022 - 16.12.2022
01.06.2022 - 15.09.2022
30 - 60
Engineering and Business
Course lecturers will be present online every week during the allocated timetable slot.
The first 30-60 minutes of each session will be used to:
- Share game industry news
- Highlight some of the latest development trends and technologies
- Open more topics from concurrent Introduction to Game Development Tools
- Introduce and Demonstrate tools that can help develop content for your personal project
- Respond to general student queries
The remaining time of each session will be an opportunity for students to work on their own games and seeking assistance and support from the lecturer.
Lecturers will review student progress with the Unity tutorial work on a weekly basis.
Students can also reserve close-contact support at the Game Lab with an engineer on Tuesday afternoons.
Degree Programme in Information and Communication Technology, Degree Programme in Information and Communications Technology
Competence demonstration, ff you have experience from industry or experience that is compatible with the course content. Discuss with the lecturer to arrange the demonstration.
No exam dates;
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
This course leans on CDIO principles and takes a project-based learning approach.
This course requires students to work 135 hours and is divided as follows:
- Contact sessions and presentations: 20 to 30 hours
- Independent tutorial work: 40 to 50 hours
- Developing your own game: 60 to 70 hours
All course work is individual
Students will be required to present their game projects in 3 milestones:
20.09.2022 - Concept project design document presentation of personal project and peer evaluation
01.11.2022 - Prototype presentation of personal project and peer evaluation
13.12.2022 - Final game presentation and peer evaluation
The concept presentations are for monitoring student progress and used as the basis of formative feedback. If you miss this milestone, one grade point will be deducted from the final grade.
The final game presentation is mandatory - failure to present this will cause the student to fail the course.
This course is based on the Online material "Create with Code" presented by Unity. Each week will contain supporting lectures for each week topic and contemporary game technologies and game industry news.
Students will be expected to work through the material according to the following schedule:
- 30.08.2022: Course introduction and Create with Code...Getting Started.
- 06.09.2022: Create with Code...Unit 1
- 13.09.2022: Create with Code...Unit 2
- 20.09.2022: Concept project design document presentation of personal project, peer evaluation
- 27.09.2022: Create with Code...Unit 3
- 04.10.2022: Create with Code...Unit 3
- 11.10.2022: Create with Code...Unit 4
- 18.10.2022: Independent work on your personal project
- 25.10.2022: Create with Code...Unit 4
- 01.11.2022: Prototype presentation of personal project. Peer evaluation. Create with Code...Unit 5
- 08.11.2022: Create with Code...Unit 5
- 15.11.2022: Independent work on your game
- 22.11.2022: Independent work on your game
- 29.11.2022: Finalize your game
- 06.12.2022: Independence Day. Finalize your game during the week.
- 13.12.2022: Final game presentations
Failure to produce and present the final game will cause the student to fail the course.
Participating in less than 50% of the onsite sessions will cause the student to fail the course.
- Project contains a few of the features outlined in the project plan
- Did not really stay on track with their planned milestones
- Did not use their Unity or C# skills in any new ways
- Code and hierarchy are disorganized, using inconsistent conventions
- Project contains most of the features outlined in the project plan
- Stayed mostly on track with their planned milestones
- Used their Unity and/or C# skills in new, but not necessarily creative ways
- Code and hierarchy are mostly neat & commented, using correct conventions
- Project contains all of the features outlined in the project plan
- Stayed on track with their planned milestones
- Used their Unity and/or C# skills in a novel and creative ways
- Code and hierarchy are neat & commented, using correct conventions