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Object-Oriented Programming (5 cr)

Code: 5051125-3009

General information


Enrollment

01.06.2020 - 09.09.2020

Timing

08.09.2020 - 18.12.2020

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Campus

Kupittaa Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Information and Communication Technology
  • Degree Programme in Information and Communications Technology

Teachers

  • Tiina Ferm

Groups

  • PTIVIS19P
    Game and Interactive Technologies

Objective

After completing the course the student can:
- explain the different phases and main methods of the development of a software product
- explain the concepts class hierarchy, inheritance, and polymorphism, and utilize these in software development
- discuss the possibilities of parallel programming
- apply exception handling mechanisms
- design, implement and document a simple user interface application.

Content

- object-oriented structures
- error handling with exceptions
- threads
- database connection
- software development process and methods
- UML diagrams

Teaching methods

learning by programming

THE COURSE IS IMPLEMENTED ONLY ONLINE

Completion alternatives

The course can be compensated with an exam Friday 18.9.
enroll via email, remember to tell the programming language you will use in the exam

Student workload

reading the material 10* 3 h= 30 h
doing the network exercises 10* 3 h= 30 h
doing the programming exercises 10* 4 h= 40 h
project 35 h
total 135 h student work

Content scheduling

The learning is based on doing
- introductory exercises to review basics programming skills (3 weeks)
- network exercises
- programming exercises
- to support the learning there are weekly introductory videoed lectures on the topic and exercises
- weekly labs for presenting the exercises and getting support prior returning the exercises (7 weeks)
- programming project work (3 weeks)

Evaluation scale

H-5

Assessment methods and criteria

Assessment is completely based on exercises.
- 40% network exercises
- 40% programming exercises NOTE! exercises returned late are not assessed
- 20% programming project

Assessment criteria, fail (0)

< 40% of accessed exercises

Assessment criteria, satisfactory (1-2)

40-59%

Assessment criteria, good (3-4)

60-79%

Assessment criteria, excellent (5)

>80%

Qualifications

Introduction to Programming or equivalent programming skills