Game Design (15 cr)
Code: 5051150-3002
General information
- Enrollment
-
12.08.2019 - 15.09.2019
Registration for the implementation has ended.
- Timing
-
02.09.2019 - 30.04.2020
Implementation has ended.
- Number of ECTS credits allocated
- 15 cr
- Local portion
- 15 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Teaching languages
- English
Evaluation scale
H-5
Content scheduling
The Game Development module consists of three courses:
1. Introduction to game development tools (7 credits)
2. Game development Project course (4 credits)
3. Advanced game Graphics (4 credits)
INTRODUCTION TO GAME DEVELOPMENT TOOLS (7 credits)
6.9
Morning session: Introduction, group formation and TGL info
Afternoon session: Individual interviews, game development competence track at TUAS
13.9
Morning session: Game design
Afternoon session: Team building (game design related exercise)
20.9
Morning session: Game engines
Afternoon session: Unity practical
27.9
Morning session: Concept presentations (extended session)
Afternoon session: Unity practical
4.10
Morning session: Game programming
Afternoon session: Unity programming tasks
11.10
Morning session: Game graphics
Afternoon session: Introduction to game graphics tools
25.10
Morning session: Game AI
Afternoon session: Game AI tasks in Unity
1.11
Morning session: Prototype presentations
Afternoon session: Show game development progress
8.11
Morning session: Prototype presentations
Afternoon session: Show game development progress
15.11
Morning session: Game audio
Afternoon session: Sound recording and editing
22.11
Morning session: Game optimization and publishing process
Afternoon session: Pitch your game
29.11
Morning session: Guest lecture from game industry
Afternoon session: Show game development progress
13.12
All-day session: Final presentations (extended session)
GAME DEVELOPMENT PROJECT COURSE (4 credits)
10.1
Grouping and ideas
17.1
Pitching the idea
24.1
Game mechanics working
31.1
Game assets implemented
7.2
Version that can be tested with firends and family
14.2
Playable version that can be shown to strangers
21.2
Final polishing
28.3
Post production and publishing
7.3
ICT Showroom event
ADVANCED GAME GRAPHICS (4 credits)
The schedule will be updated at a later stage.
The focus of this course is on the technical game assets pipeline
7 hours contact + 4 hours individual lab work per week
14.3
21.3
28.3
4.4
11.4
18.4
Objective
After completing the module the student is able: to work in a software development team and to work in projects from industry to utilize the most common game developments tools and industry standards to utilize different platforms in game development to produce content to different game specific services according the needs of the target groups to apply game design processes to apply copyright law and to understand what is immaterial property.
Content
2D and 3D graphic tools 2D and 3D content production for video games contemporary game development tools and game platforms phases and disciplines of the game development process financing and publishing channels of the game industry tasks on game development