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Gamification and Serious Games (5 cr)

Code: 5051235-3001

General information


Enrollment

02.07.2019 - 31.07.2019

Timing

01.08.2019 - 31.12.2019

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Campus

Kupittaa Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Information and Communication Technology
  • Degree Programme in Information and Communications Technology

Teachers

  • Taisto Suominen

Objective

After completing the course, the student will be able to:
- Engage in theoretical discussions about games that are not only for entertainment
- Apply known success factors of serious games to the design and development of a serious game
- Describe and implement a serious game as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Build and implement solutions for increased user engagement with underlying business processes
- Evaluate the effectiveness of serious games and gamification solutions

Content

- Serious game development frameworks
- Gamification development frameworks
- The psychology of learning and how this relates to serious game development
- Academic literature that highlights and explains human motivation as the basis for gamification
- Various game design and game development tools
- Evaluation techniques and methodologies for evaluating serious games and gamification solutions

Evaluation scale

H-5