Mika Luimula, Werner Ravyse, Taisto Suominen, Juha Saarinen
Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of Advanced Game Technologies will be shared with students throughout the course.
The R&D Project course is taught by means of:
1. Contact sessions and lectures;
2. Lecturer and TGL engineer guidance during on-site project work;
- This includes code reviews for programmers and asset evaluations for content producers
3. Customer coaching during on-site project work
4. Self-learning and discovery by students
This course is entirely hands-on and students are expected to take initiative for their learning.
The project is evaluated as follows:
- Expert evaluation of the deliverable (H-5);
- Customer evaluation of the deliverable (H-5);
- Lecturer overall impression of the deliverable (H-5).
The average of these three gives a group grade for each student per project.
INDIVIDUAL student per group grade
Each student will also be measured on their contribution to the group's activities by:
- Self assessment of the contribution made;
- Group member evaluation of the contribution made;
- An overall impression by the course lecturers of the individual work logs.
The average of these three gives an individual grade for each student per project.
The course grade will be calculated:
(GROUP grade x 0,3) + (INDIVIDUAL grade x 0,7)
31.08.2021 - 29.04.2022
16.08.2021 - 16.09.2021
Engineering and Business
Students are responsible for:
1. Distributing and collecting customer and expert feedback forms for their project evaluations.
2. Filling and returning peer- and self-evaluation forms at the end of the project.
Failure to produce these documents will impact the course grade.
The lecturers will provide the appropriate forms at the time they are required.
Degree Programme in Information and Communication Technology, Degree Programme in Information and Communications Technology
If the COVID19 situation demands it, we will react toward a more online-driven approach.
This course has no formal examination
This course leans on CDIO principles and takes a project-based learning approach.
Each student of the R&D Project course are each expected to complete 270 hours of work:
Below is a rough indication of the hours for different work categories - these are purely an indicator and are expected to be different for each group and can change according to group needs:
1. Contact sessions and lectures (35-45 hours)
2. Coaching during on-site work (60-100 hours)
3. Independent work (100-140 hours)
Students are expected to keep individual work logs of their activities related to the various projects. These work logs form part of the course assessment and will be reviewed regularly throughout the course.
This course runs from September to December and sees students integrated into one or more of the Futuristic Interactive Technologies research group RDI projects.
- The project(s) will be introduced during the opening two weeks of the course;
- In the next weeks, student groups are expected to research (under supervision) the problem and present a feasible solution;
- After the proposed solutions have been approved, student groups will draw up a project management plan that will see them through to the end of the course;
- The project plan must include development, implementation and scientific testing of the solution;
- The tangibles for the course are a working solution and comprehensive test report.