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3D Game Graphics (5 cr)

Code: TE00BL91-3002

General information


Enrollment

01.06.2021 - 08.11.2021

Timing

01.11.2021 - 31.12.2021

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Engineering and Business

Teaching languages

  • English

Degree programmes

  • Degree Programme in Information and Communication Technology
  • Degree Programme in Information and Communications Technology

Teachers

  • Taisto Suominen

Groups

  • ICTMODgameSem
  • PTIVIS19P
    Game and Interactive Technologies

Objective

After completing the module, the student is able:
- to understand the technical asset pipeline for 3D game graphics
- to create 3D content for video games other digital media
- to use various software for content creation
- to understand the roles and tasks for 3D graphics in the game industry

Content

- 3D modelling and animation for game engines
- 3D asset creation
- Character modelling
- Modular design
- Lighting and texturing techniques and tools in game engines
- Modern approaches for 3D content creation for game engines

Materials

Lecturer's material and live sessions via Zoom video conferencing platform. Software manufacturer specific online references and materials
Group chat on Microsoft Teams. Additional material and reading material shared through Itslearning for each week's theme.

Teaching methods

The course will be delivered through online sessions and the core learning will take place in a tutorial fashion with laboratory assingments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no groupwork).

The students are expected to give peer feedback on specified laboratory assingments and homework.

The course will be using MS Teams as the learning platform and Zoom for online sessions.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Completion alternatives

Competence demonstration, ff you have experience from industry or experience that is compatible with the course content.

Student workload

This course requires students to work 135 hours and is divided as follows:
- Contact sessions 24 hours
- Instructed laboratory work 24 hours
- Individual home work 87 hours
All course work is individual

Content scheduling

Course starts on 1.11.2021 and ends 23.12.2021. The course is held partly online but the laboratory tasks and guidance is given at the laboratory classroom. Each student attending to the laboratory must wear protective face mask.
Each Monday will be contact session via Zoom and each Thursday a laboratory work at C3031. The laboratory assignments and home works is related to the topic of the week.
The Schedule will be discussed on the start of the course and optionally Unreal for Artist path is introduced or another option is more focus on Substance Painter.
Week 44 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
Week 45 Unity: Render pipelines, asset preparation, shader & VFX graph
Week 46 Unity: Lighting in Unity, post process etc
Week 47 Substance Alchemist, Authoring PBR materials & Substance in Game Engines
Week 48 Substance Painter & game asset pipeline
Option 1 Week 49 Substance Designer
Option 1 Week 50 Unreal Engine: Unreal for an artist, lighting and Quixel Megascans
Option 2 Week 49 Substance Painter & game asset pipeline part 2
Option 1 Week 50 Substance Designer
Week 51 Personal work on assignments.

Assignment changes each week and assignment needs to returned before next weeks live session.Late submission will affect negatively to the evaluation. Last assignment must be returned before 23.12.2021.

Further information

The zoom link will be provided before the first session.
Each student attending to the laboratory must wear protective face mask.

Evaluation scale

H-5

Assessment methods and criteria

The assessment will be based on the individual assignments submitted in the Itslearning workspace .

The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).

The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.

Assignment changes each week and assignment needs to returned before next weeks live session.Late submission will affect negatively to the evaluation. Last assignment must be returned before 23.12.2021

Assessment criteria, fail (0)

Student submits less than 75% of the assignments

Assessment criteria, satisfactory (1-2)

The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment

Assessment criteria, good (3-4)

The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.

Assessment criteria, excellent (5)

The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result