•   3D Game Graphics TE00BL91-3003 24.10.2022-22.12.2022  5 credits  (ICTMODgameSem, ...) +-
    Competence objectives of study unit
    After completing the module, the student is able:
    - to understand the technical asset pipeline for 3D game graphics
    - to create 3D content for video games other digital media
    - to use various software for content creation
    - to understand the roles and tasks for 3D graphics in the game industry
    Content of study unit
    - 3D modelling and animation for game engines

    - 3D asset creation

    - Character modelling

    - Modular design

    - Lighting and texturing techniques and tools in game engines

    - Modern approaches for 3D content creation for game engines

    Teacher(s) in charge

    Taisto Suominen

    Learning material

    Lecturer's material and live sessions. Software manufacturer specific online references and materials
    Group chat on Microsoft Teams. Additional material and reading material shared through Itslearning for each week's theme.

    Learning methods

    The course will be delivered through contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.

    Although peer-assisted learning is encouraged, students are expected to produce individual deliverables (in other words, no groupwork).

    The students are expected to give peer feedback on specified laboratory assignments and homework.

    The course will be using Itslearning as the learning platform.

    Objects, timing and methods of assessment

    The assessment will be based on the individual assignments submitted in the Itslearning workspace .

    The lecturer evaluates each assignments from 0-5. To pass the course, students are expected to submit at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).

    The students are expected to give peer feedback on specified laboratory assignments and homework. Failing to participate to the peer feedback will result -1 grade to the final evaluation.

    Assignment changes each week and assignment needs to returned before next weeks live session.Late submission will affect negatively to the evaluation. Last assignment must be returned before 23.12.2021

    Teaching language

    English

    Timing

    24.10.2022 - 22.12.2022

    Enrollment date range

    24.08.2022 - 31.10.2022

    Group(s)
    • ICTMODgameSem
    • PTIVIS20P
    Responsible unit

    Engineering and Business

    Additional information

    All communication trough Itslearning.
    This course is prioritized for Game and Interactive Technology Students. Additional students can join only if there are available seats in the game lab.
    Pre-requisites:
    Game Development Essentials
    Introduction to Game Development Tools
    Project Course in Game Development
    Strong recommendation for basics of 3D Modeling

    Degree Programme(s)

    Degree Programme in Information and Communication Technology, Degree Programme in Information and Communications Technology

    Campus

    Kupittaa Campus

    RDI share

    0.00 credits

    Share of online studies

    0.00 credits

    Assessment scale

    H-5

    Alternative methods of attainment for implementation

    Competence demonstration, ff you have experience from industry or experience that is compatible with the course content.

    Pedagogic approaches

    This course leans on CDIO principles and takes a project-based learning approach.

    Student's schedule and workload

    This course requires students to work 135 hours and is divided as follows:
    - Contact sessions and instructed laboratory work 49 hours
    - Individual homework 86 hours
    All course work is individual

    Content scheduling

    Course starts on 24.10.2022 and ends 19.12.2022. First week will be pre-recorded session but otherwise the course will be held onsite at game laboratory. Tasks and guidance are given at the laboratory classroom.

    Each Monday and Thursday contact session in the laboratory C3031. The laboratory assignments and homework are related to the topic of the week.

    Week 43 Course Introduction, 3D Graphics in Games, Game engines & tools, content creation inside game engine.
    Week 44 Unity: Render pipelines, asset preparation, shader & VFX graph
    Week 45 Unity: Lighting in Unity, post process etc
    Week 46 Substance Alchemist, Authoring PBR materials & Substance in Game Engines
    Week 47 Substance Painter & game asset pipeline
    Week 48 Substance Painter & game asset pipeline
    Week 49 Substance Designer
    Week 50 Substance Designer
    Week 51 Personal work on assignments.

    Assignment changes each week and assignment needs to be returned before next week’s live session. Late submission will affect negatively to the evaluation. Last assignment must be returned before 19.12.2022.

    Assessment criteria
    Failed (0)

    Student submits less than 75% of the assignments

    Assessment criteria – satisfactory (1-2)

    The average is of the submitted assignments and the submission percentage equals 1-2
    The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment

    Assessment criteria – good (3-4)

    The average is of the submitted assignments and the submission percentage equals 3-4
    The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.

    Assessment criteria – excellent (5)

    The average is of the submitted assignments and the submission percentage equals 5
    The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result