Skip to main content

Gamification and Serious Games (5 op)

Toteutuksen tunnus: 5051235-3009

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2023 - 03.11.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
23.10.2023 - 15.12.2023
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Paikat
20 - 60
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
Werner Ravyse
Vastuuopettaja
Werner Ravyse
Ryhmät
ICTMODgameSem
MOD Game Development (International Semester)
PTIVIS21P
Game and Interactive Technologies
Opintojakso
5051235
Toteutukselle 5051235-3009 ei löytynyt varauksia!

Arviointiasteikko

Hyväksytty/Hylätty

Sisällön jaksotus

This course covers the following topics related to Serious Games and Gamification:
- Theory of Gamification
- Theory of Serious Games
- Theory of learning and motivation
- Workflow of a gamification or serious games project
- UI design for mobile and an overview of mock-up tools
- Player types and their psychology
- Ethics of serious games and gamification

Tavoitteet

After completing the course, the student will be able to:
- Engage in theoretical discussions about applied gaming
- Apply known success factors of serious games to the design of applied gaming
- Describe implementation strategies for incorporating applied gaming as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Compile documentation that communicates the key requirements of an applied gaming solution
- Identify and understand the roles of key stakeholders in an applied gaming project
- Follow the process for designing applied gaming solutions
- Consider ethical matters in designing and implementing applied gaming solutions

Sisältö

- Applied gaming design frameworks
- Pedagogy aspects and how the psychology of learning relates to applied gaming
- A practical view that highlights and explains human motivation as the basis for applied gaming
- Ethical questions about applied gaming
- Managing an applied gaming project
- Documenting the requirements for an applied gaming solution

Oppimateriaalit

Due to the ongoing developments in the field of Game Testing, recommended literature and further resources will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.

Opetusmenetelmät

The course is in the process of being reworked into a fully collaborative virtual learning environment. Further details and instructions will be made available nearer to the start of the course.

Tenttien ajankohdat ja uusintamahdollisuudet

This course has no formal exam.

Pedagogiset toimintatavat ja kestävä kehitys

This course leans on CDIO principles and takes a project-based learning approach.

Toteutuksen valinnaiset suoritustavat

There is a risk that the collaborative environment might not be ready before the start of the course. If this is the case, we will revert to the more traditional contact and practical working methods. You will be informed in advance of the situation.

Opiskelijan ajankäyttö ja kuormitus

The course is in the process of being reworked into a fully collaborative virtual learning environment. Further details and instructions will be made available nearer to the start of the course.

This course is 5 ECTS - students are expected to work 135 hours

Arviointikriteerit, hyväksytty/hylätty

Grades will be withheld from students who do not fully complete the requirements as stipulated through the collaborative learning platform

Evaluation methods and criteria

The course is in the process of being reworked into a fully collaborative virtual learning environment. Further details and instructions will be made available nearer to the start of the course.

Assessment of the course will happen through tasks and assignments within the collaborative platform.

Go back to top of page