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Game Mathematics and Algorithms (5 op)

Toteutuksen tunnus: 5051236-3001

Toteutuksen perustiedot


Ilmoittautumisaika

01.06.2020 - 09.09.2020

Ajoitus

01.08.2020 - 31.12.2020

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Opetuskielet

  • Englanti

Koulutus

  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology

Opettaja

  • Werner Ravyse
  • Hazem Al-Bermanei

Vastuuopettaja

Hazem Al-Bermanei

Ryhmät

  • PTIVIS18P
    PTIVIS18P

Tavoitteet

After completing the module, the student will be able to:
- Describe a 2D Cartesian coordinate space and how to locate points using that space and extend these ideas into 3D
- Calculate vectors and use them in games
- Describe some basic concepts of image and video processing and compression
- Calculate matrices and use them in games
- Learn about linear transformations (such as translations, scaling, skewing, and rotations) and multilinear transformations (including rotations about an arbitrary axis)
- Calculate algorithmic (Kolmogorov) complexity and understand how this is related to game performance

Sisältö

- Cartesian Coordinate Systems
- Vectors
- Multiple Coordinate Spaces
- Matrices & Linear Transforms
- Polar Coordinate Systems
- Rotation
- Geometric Primitives
- Algorithmic complexity

Arviointiasteikko

H-5