Introduction to Game Development Tools (5 cr)
Code: 5051234-3009
General information
- Enrollment
-
01.06.2023 - 18.09.2023
Registration for the implementation has ended.
- Timing
-
04.09.2023 - 15.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- English
- Seats
- 20 - 60
- Degree programmes
- Degree Programme in Information and Communications Technology
- Degree Programme in Information and Communication Technology
- Teachers
- Alarik Näykki
- Taisto Suominen
- Teacher in charge
- Taisto Suominen
- Groups
-
PTIVIS22PGame and Interactive Technologies
- Course
- 5051234
Evaluation scale
H-5
Content scheduling
Week 36: Introduction to games industry and the history of video games
Week 37: Game Design and instructions for your first game project
Week 38: Game Engines
Week 39: Concept presentations
Week 40: Game Programming
Week 41: Game Graphics
Week 42: No Session. *Work on your game project*
Week 43: Game Programming - AI
Week 44: Prototype presentations
Week 45: Game Audio and tools
Week 46: Game Optimization and polishing
Week 47: Publishing the project. Publishing platforms, channels and process
Week 48: Finalize your game. No lecture or online session.
Week 49: Final Game presentation
Objective
After completing the course, the student will be able to:
- Identify the roles in game development and integrate into a game production team
- Identify and use the most common game development tools and industry standards
- Identify different platforms in game development and perform basic operations within one platform
- Understand and apply game design thinking
- Use basic tools related to audio listener and audio source interaction
- Understand copyright law and the purpose of immaterial property
Content
Introduction to
- The history of video games
- Phases and disciplines of the game development process
- 2D and 3D game content creation
- Game audio (basic sound editing and sound implementation within games)
- Game programming
- Game development tools and game platforms
- The game industry
Materials
Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of Intro to Game Dev Tools will be shared with students throughout the course.
Teaching methods
The course will be delivered through close contact lecture sessions.
Peer-assisted learning is required throughout the course of the group project.
This course is a collaboration with the University of Turku and we will use the Moodle learning platform.
The shortcut for the Moodle page is:
http://bit.ly/igdt2023
Students are able to access Moodle using their HAKA accounts (TUAS account credentials).
Exam schedules
No exam dates;
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Competence demonstration, if you have experience from industry or other experience that is compatible with the course content.Discuss with lecturer to arrange the demonstrations.
Student workload
This course requires students to work 135 hours and is divided as follows:
- Lectures and presentations: 40 hours
- Group work and preparation: 95 hours
The group work requires students to work together in teams to make a small game project.
Students will be required to present their group game project in 3 milestones:
Week 38 - Concept presentation
Week 43 - Prototype presentation
Week 49 - Final game presentation
The concept and prototype presentations are for monitoring student progress and used as the basis of formative feedback. For every formative milestone missed, one grade point will be deducted from the final grade of each group member.
The final game presentation is mandatory - failure to present this will cause the entire group to fail the course.
Qualifications
Game Development Essentials (5051259)
Further information
This course is a collaboration with the University of Turku and we will use the Moodle learning platform. The shortcut for the Moodle page is http://bit.ly/igdt2023
Students are able to access Moodle using their Haka accounts (TUAS account credentials).