Skip to main content

Advanced UX and UI Technologies (5 cr)

Code: 5051238-3005

General information


Enrollment
02.12.2023 - 14.01.2024
Registration for the implementation has ended.
Timing
08.01.2024 - 25.02.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Seats
20 - 60
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
Víctor Blanco Bataller
Taisto Suominen
Teacher in charge
Taisto Suominen
Groups
PTIVIS21P
Game and Interactive Technologies
Course
5051238
No reservations found for realization 5051238-3005!

Evaluation scale

H-5

Content scheduling

1st Session
Course, Technology and assignment introductions.
Individual assignments
2nd Session
Students starts working with Unity Create With VR Material
8th Session
Student groups starts working with VR-projects and complete assignment’s instructions.
13th Session
Student groups present their VR-projects and AR Workshop
15th Session
Student groups starts working with AR-projects and complete assignment’s instructions.
18th Session
Student groups present their AR-projects and course ends.

Objective

After completing the course, the student will be able to:
- Understand agile utilization of interactive technologies, known from the entertainment industry, in different field of operation
- Understand the values of an attractive user interface design and positive user experience when using interactive technologies – such as virtual reality headsets, augmented reality devices and similar
- Critically evaluate and correct UX designs to suit the needs of target users
- Integrate sound UX principals into the application development for various interactive technologies
- Make use of the latest standards and tools for evaluating interactive technology UIs
- Develop appealing user interfaces (UI) for specific interactive technology applications
- Apply subjective analysis techniques for immersive sound validation

Content

- User interface design standards from latest academic literature
- User experience design standards from latest academic literature
- Principles of user-centred design and quick prototyping by using interactive UX solutions with certain novelty value for new applications
- UI development tools and evaluation metrics
- UX measurement approaches and methods
- Room acoustics, sound source identification and hearing

Materials

Unity Create with VR online material AR Workshop material by TUAS. All necessary documentation and other material toward the successful completion of the Advanced UX and UI course will be shared with students throughout the course via Itslearning

Teaching methods

The course will be delivered through practical Game Lab work. Peer-assisted learning is required throughout the course.

The course material, assignments and direct instructions will be shared through Itslearning. Students will be granted access to the Teams page based on an active course registration in the Peppi system.

Mandatory participation for 70% of the close contact and laboratory sessions.

Exam schedules

There are no exams for this course.

This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Completion alternatives

Competence demonstration, if you have experience from industry or experience that is compatible with the course content contact the lecturer.

Student workload

This course requires students to work 135 hours and is divided as follows:
-First lecture and individual assignment 6h
-Assisted laboratory work: 119 hours
-Homework: 10h
Course has individual work and 2 group assignments.

Each group assignment:

- We will introduce the topic, present the learning material and define the assignment deliverable;
- Student groups will be required to conduct independent preliminary research on the assignment topic;
- Student groups must familiarize themselves with the assignment technology.
- Student groups must conduct the work to complete the assignment deliverable.

All assignment submissions will be demo presentation for 15 minute of the group’s assignment deliverable.

Further information

The practical elements of the course will be supported with the assistance of FIT-research group engineer who will also act as industry expert for evaluating group performance in the assignments.

The course material, assignments and direct instructions will be shared through Itslearning. Students will be granted access to the Itslearning based on an active course registration in the Peppi system.

Passing this course is a prerequisite for continuing with Serious Game Project Course and 4th-year studies – no exceptions will be made.

Go back to top of page