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3D Modelling with Blender (5 cr)

Code: TE00CR36-3001

General information


Enrollment
01.12.2023 - 15.01.2024
Registration for the implementation has ended.
Timing
02.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
English
Seats
20 - 30
Degree programmes
Degree Programme in Information and Communications Technology
Degree Programme in Information and Communication Technology
Teachers
Juha Saarinen
Teacher in charge
Juha Saarinen
Course
TE00CR36

Realization has 7 reservations. Total duration of reservations is 18 h 0 min.

Time Topic Location
Tue 02.04.2024 time 15:00 - 18:00
(3 h 0 min)
Labwork, 3D Modelling with Blender TE00CR36-3001
ICT_C3031 Peliteknologialaboratorio
Thu 04.04.2024 time 12:00 - 14:00
(2 h 0 min)
Luento, 3D Modelling with Blender TE00CR36-3001
Zoom
Tue 09.04.2024 time 15:00 - 18:00
(3 h 0 min)
Labwork, 3D Modelling with Blender TE00CR36-3001
ICT_C3031 Peliteknologialaboratorio
Thu 11.04.2024 time 12:00 - 14:00
(2 h 0 min)
Luento, 3D Modelling with Blender TE00CR36-3001
Zoom
Tue 16.04.2024 time 15:00 - 18:00
(3 h 0 min)
Labwork, 3D Modelling with Blender TE00CR36-3001
ICT_C3031 Peliteknologialaboratorio
Thu 18.04.2024 time 12:00 - 14:00
(2 h 0 min)
Luento, 3D Modelling with Blender TE00CR36-3001
Zoom
Tue 23.04.2024 time 15:00 - 18:00
(3 h 0 min)
Labwork, 3D Modelling with Blender TE00CR36-3001
ICT_C3031 Peliteknologialaboratorio
Changes to reservations may be possible.

Evaluation scale

H-5

Content scheduling

Content is separated in three main categories: Modeling, Materials and Animation. All work is done with Blender.

Course starts at week 2 and last contact session is at week 17 Totally 15 times. Assignments changes every week and assignments need to be returned before next weeks contact session.

Lesson 1: Blender GUI and primitives
Lesson 2: Modeling - "box modeling"
Lesson 3: Modeling - from scratch "polygon modeling"
Lesson 4: Modeling - Boolean modeling
Lesson 5: Modeling - retopology
Lesson 6: Modeling - Sculpting
Lesson 7: Modeling - Own modeling work
Lesson 8: Materials - Materials and Lightning (Cycles)
Lesson 9: Materials - UV map and textures
Lesson 10: Materials - Texture baking
Lesson 11: Animation - Animation tools
Lesson 12: Animation - Animation with bone parenting
Lesson 13: Animation - Character rigging
Lesson 14: Animation - Walk cycle
Lesson 15: Animation - Drivers and shape keys

Objective

After completing this course the student is able
- to create 3D models and understand 3D modeling workflow
- to craft textures and materials for the models
- to animate objects and characters

Content

- Fundamentals of 3D modeling techniques
- Introduction to texturing, materials and lighting for 3D content creation
- Basics in animating techniques

Materials

Contact sessions twice a week lecture 2h and labworking 3h. Group chat on Discord for those who are interested. Course material and information shared through itslearning.

Teaching methods

Weekly contact sessions and weekly assignments.

Exam schedules

There are no exams on this coure.

Completion alternatives

Competence demonstration, if you have experience from industry or experience that is compatible with the course content

Student workload

One lecture 2h, one labwork session 3h. One prelab and one weekly assignment per week. Prelab is starter for the weekly assignment and it need to be done before labwork. During labwork student is working with weekly assignment. Weekly assignment is finished independently.

Estimated work time is 9 hours every week (5 in contact session and 4 independent work) that make 135 hours total.

Further information

Course material and information shared through itslearning.

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