Project Course in Game Development (5 cr)
Code: 5051237-3006
General information
- Enrollment
-
04.12.2024 - 13.01.2025
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- English
- Seats
- 0 - 70
- Degree programmes
- Degree Programme in Information and Communications Technology
- Degree Programme in Information and Communication Technology
Realization has 14 reservations. Total duration of reservations is 47 h 0 min.
Time | Topic | Location |
---|---|---|
Fri 17.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures, Project Course in Game Development 5051237-3006 |
ICT_C1035_Delta
DELTA
|
Fri 17.01.2025 time 12:00 - 14:00 (2 h 0 min) |
Project Course in Game Development 5051237-3006 |
EDU_2057
Taidon portaat
EDU_2072 Työkahvila Aurinkokylpy /Esitystila avo |
Fri 24.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures, Project Course in Game Development 5051237-3006 |
ICT_C1035_Delta
DELTA
|
Fri 24.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Lab work, Project Course in Game Development 5051237-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Fri 31.01.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures, Project Course in Game Development 5051237-3006 |
ICT_C1035_Delta
DELTA
|
Fri 31.01.2025 time 12:00 - 16:00 (4 h 0 min) |
Lab work, Project Course in Game Development 5051237-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Fri 07.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures, Project Course in Game Development 5051237-3006 |
ICT_C1035_Delta
DELTA
|
Fri 07.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Lab work, Project Course in Game Development 5051237-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Fri 14.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures, Project Course in Game Development 5051237-3006 |
ICT_C1035_Delta
DELTA
|
Fri 14.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Lab work, Project Course in Game Development 5051237-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Fri 28.02.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures, Project Course in Game Development 5051237-3006 |
ICT_C1035_Delta
DELTA
|
Fri 28.02.2025 time 12:00 - 16:00 (4 h 0 min) |
Lab work, Project Course in Game Development 5051237-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Fri 07.03.2025 time 09:00 - 12:00 (3 h 0 min) |
Lectures, Project Course in Game Development 5051237-3006 |
ICT_C1035_Delta
DELTA
|
Fri 07.03.2025 time 12:00 - 16:00 (4 h 0 min) |
Lab work, Project Course in Game Development 5051237-3006 |
ICT_C3031
Peliteknologialaboratorio
|
Evaluation scale
H-5
Content scheduling
1st Week
Grouping and ideas
2nd Week
Pitching the idea
3rd Week
Game mechanics working (start internal testing)
4th Week
Game assets implemented (continue internal testing)
5th Week
Version that can be tested with friends and family
6th Week
No session - Work on your game project
7h Week
Playable version that can be shown to strangers
8th Week
ICT Showroom event (Thu)
Post production and publishing, ICT Showroom event experiences
9th Week
Course wrap up and 3rd year GAIT Studies.
Objective
After completing the course, the student will be able to:
- Understand the roles in a game development team
- Utilize the most common game development tools and industry standards
- Understand various game development platforms
- Understand the game design process
- Utilize agile game development methods
Content
- The roles in the game development team
- Introduction of agile methods suitable for game development
- Game content creation
- Game programming
- Contemporary game development tools and game platforms
- Financing and publishing channels of the game industry
Materials
Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.
The learning platform UTU Moodle https://bit.ly/pcgd2025
Teaching methods
Weekly Friday morning meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?
Weekly Friday Laboratory Meetings in ICT City C3031
Friday afternoon meeting will cover the week topic for game development as project and team work. Each team and member will plan and share the upcoming week task
The course will be delivered through close contact and practical Game Lab work. Peer-assisted learning is required throughout the course.
The course material, assignments and direct instructions will be shared through UTU Moodle workspace https://bit.ly/pcgd2025 and Itslearning for afternoon laboratory with TUAS students
Participation in at least 70% of the sessions is mandatory, and the group is required to present their progress weekly. Missing one session will result in a one-grade deduction, while missing two sessions will lead to failing the course.
Exam schedules
There are no exams for this course.
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
Experience in published game project in a company. Contact the instructor.
Student workload
Close contact meetings and laboratory 51h
Team based project work 84h
Participation in at least 70% of the sessions is mandatory, and the group is required to present their progress weekly. Missing one session will result in a one-grade deduction, while missing two sessions will lead to failing the course.
Further information
Passing this course is a pre-requisite for continuing with 3th-year studies – no exceptions will be made.
Recommended Pre-requisite for this course is passed grading of Game Development Essentials, Introduction to Game Development Tools and Object Oriented Programming
This course requires mandatory participation for 70% of the sessions due weekly progress monitoring of each group and individual group member.
The groups must present the weekly progress each week.