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Project Course in Game Development (5 op)

Toteutuksen tunnus: 5051237-3006

Toteutuksen perustiedot


Ilmoittautumisaika
04.12.2024 - 13.01.2025
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
13.01.2025 - 30.04.2025
Toteutus on käynnissä.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Paikat
0 - 70
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
Taisto Suominen
Ryhmät
ICTMODgameSem
MOD Game Development (International Semester)
PTIVIS23P
Game and Interactive Technologies
Opintojakso
5051237

Toteutuksella on 14 opetustapahtumaa joiden yhteenlaskettu kesto on 47 t 0 min.

Aika Aihe Tila
Pe 17.01.2025 klo 09:00 - 12:00
(3 t 0 min)
Lectures, Project Course in Game Development 5051237-3006
ICT_C1035_Delta DELTA
Pe 17.01.2025 klo 12:00 - 14:00
(2 t 0 min)
Project Course in Game Development 5051237-3006
EDU_2057 Taidon portaat
EDU_2072 Työkahvila Aurinkokylpy /Esitystila avo
Pe 24.01.2025 klo 09:00 - 12:00
(3 t 0 min)
Lectures, Project Course in Game Development 5051237-3006
ICT_C1035_Delta DELTA
Pe 24.01.2025 klo 12:00 - 16:00
(4 t 0 min)
Lab work, Project Course in Game Development 5051237-3006
ICT_C3031 Peliteknologialaboratorio
Pe 31.01.2025 klo 09:00 - 12:00
(3 t 0 min)
Lectures, Project Course in Game Development 5051237-3006
ICT_C1035_Delta DELTA
Pe 31.01.2025 klo 12:00 - 16:00
(4 t 0 min)
Lab work, Project Course in Game Development 5051237-3006
ICT_C3031 Peliteknologialaboratorio
Pe 07.02.2025 klo 09:00 - 12:00
(3 t 0 min)
Lectures, Project Course in Game Development 5051237-3006
ICT_C1035_Delta DELTA
Pe 07.02.2025 klo 12:00 - 16:00
(4 t 0 min)
Lab work, Project Course in Game Development 5051237-3006
ICT_C3031 Peliteknologialaboratorio
Pe 14.02.2025 klo 09:00 - 12:00
(3 t 0 min)
Lectures, Project Course in Game Development 5051237-3006
ICT_C1035_Delta DELTA
Pe 14.02.2025 klo 12:00 - 16:00
(4 t 0 min)
Lab work, Project Course in Game Development 5051237-3006
ICT_C3031 Peliteknologialaboratorio
Pe 28.02.2025 klo 09:00 - 12:00
(3 t 0 min)
Lectures, Project Course in Game Development 5051237-3006
ICT_C1035_Delta DELTA
Pe 28.02.2025 klo 12:00 - 16:00
(4 t 0 min)
Lab work, Project Course in Game Development 5051237-3006
ICT_C3031 Peliteknologialaboratorio
Pe 07.03.2025 klo 09:00 - 12:00
(3 t 0 min)
Lectures, Project Course in Game Development 5051237-3006
ICT_C1035_Delta DELTA
Pe 07.03.2025 klo 12:00 - 16:00
(4 t 0 min)
Lab work, Project Course in Game Development 5051237-3006
ICT_C3031 Peliteknologialaboratorio
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

H-5

Sisällön jaksotus

1st Week
Grouping and ideas
2nd Week
Pitching the idea
3rd Week
Game mechanics working (start internal testing)
4th Week
Game assets implemented (continue internal testing)
5th Week
Version that can be tested with friends and family
6th Week
No session - Work on your game project
7h Week
Playable version that can be shown to strangers
8th Week
ICT Showroom event (Thu)
Post production and publishing, ICT Showroom event experiences
9th Week
Course wrap up and 3rd year GAIT Studies.

Tavoitteet

After completing the course, the student will be able to:
- Understand the roles in a game development team
- Utilize the most common game development tools and industry standards
- Understand various game development platforms
- Understand the game design process
- Utilize agile game development methods

Sisältö

- The roles in the game development team
- Introduction of agile methods suitable for game development
- Game content creation
- Game programming
- Contemporary game development tools and game platforms
- Financing and publishing channels of the game industry

Oppimateriaalit

Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.

The learning platform UTU Moodle https://bit.ly/pcgd2025

Opetusmenetelmät

Weekly Friday morning meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?

Weekly Friday Laboratory Meetings in ICT City C3031
Friday afternoon meeting will cover the week topic for game development as project and team work. Each team and member will plan and share the upcoming week task

The course will be delivered through close contact and practical Game Lab work. Peer-assisted learning is required throughout the course.

The course material, assignments and direct instructions will be shared through UTU Moodle workspace https://bit.ly/pcgd2025 and Itslearning for afternoon laboratory with TUAS students

Participation in at least 70% of the sessions is mandatory, and the group is required to present their progress weekly. Missing one session will result in a one-grade deduction, while missing two sessions will lead to failing the course.

Tenttien ajankohdat ja uusintamahdollisuudet

There are no exams for this course.

This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

Kansainvälisyys

This course leans on CDIO principles and takes a project-based learning approach.

Toteutuksen valinnaiset suoritustavat

Experience in published game project in a company. Contact the instructor.

Opiskelijan ajankäyttö ja kuormitus

Close contact meetings and laboratory 51h
Team based project work 84h

Participation in at least 70% of the sessions is mandatory, and the group is required to present their progress weekly. Missing one session will result in a one-grade deduction, while missing two sessions will lead to failing the course.

Lisätiedot

Passing this course is a pre-requisite for continuing with 3th-year studies – no exceptions will be made.

Recommended Pre-requisite for this course is passed grading of Game Development Essentials, Introduction to Game Development Tools and Object Oriented Programming

This course requires mandatory participation for 70% of the sessions due weekly progress monitoring of each group and individual group member.

The groups must present the weekly progress each week.

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