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Unreal Game Project (5 cr)

Code: TE00CR33-3002

General information


Enrollment
04.12.2024 - 19.01.2025
Registration for the implementation has ended.
Timing
13.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Campus
Kupittaa Campus
Teaching languages
Finnish
Teachers
Taisto Suominen
Teacher in charge
Taisto Suominen
Course
TE00CR33

Realization has 4 reservations. Total duration of reservations is 8 h 0 min.

Time Topic Location
Tue 14.01.2025 time 12:00 - 13:00
(1 h 0 min)
Weekly Progress, Unreal Game Project TE00CR33-3002
ICT_C3031 Peliteknologialaboratorio
Tue 14.01.2025 time 13:00 - 16:00
(3 h 0 min)
Unreal Development Lab, Unreal Game Project TE00CR33-3002
ICT_C3031 Peliteknologialaboratorio
Tue 21.01.2025 time 12:00 - 13:00
(1 h 0 min)
Weekly Progress, Unreal Game Project TE00CR33-3002
ICT_C3031 Peliteknologialaboratorio
Tue 21.01.2025 time 13:00 - 16:00
(3 h 0 min)
Unreal Development Lab, Unreal Game Project TE00CR33-3002
ICT_C3031 Peliteknologialaboratorio
Changes to reservations may be possible.

Evaluation scale

H-5

Content scheduling

During this course students will create a game project using Unreal Engine.
Course starts in 14.1.2025

Course Schedule
Week 1 Course introduction and grouping and Game Ideas
Week 2 Game and Concept Design
Week 3 Concept Presentations
Week 4 Group Progress Presentation
Week 5 Group Progress Presentation
Week 6 Group Progress Presentation
Week 7 Prototype Presentations
Week 8 Group Progress Presentation
Week 9 Group Progress Presentation
Week 10 Group Progress Presentation
Week 11 Group Progress Presentation
Week 12 Group Progress Presentation
Week 13 Group Progress Presentation
Week 14 Group Progress Presentation
Week 15 Group Progress Presentation
Week 16 Final Game Presentations

Materials

Due to the practical nature of this course, there is no prescribed learning material. All necessary documentation and other material toward the successful completion of the project course on game development will be shared with students throughout the course.

The course uses Itslearning learning platform.

Teaching methods

Weekly Tuesday meetings:
onsite meetings in ICT City
each team presents shortly the current status of their project
preferably with a workable and playable demo
each answers briefly the following three questions:
1. Have you achieved the previous goal?
2. What are you going to do next?
3. Is there something preventing you from doing it?

Support available after the session.

Exam schedules

There are no exams for this course.

This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

International connections

This course leans on CDIO principles and takes a project-based learning approach.

Completion alternatives

Experience in published Unreal Engine game project in a company. Contact the instructor.

Student workload

Weekly meetings 30h
Support Laboratory 30h
Independent work 75h

Further information

Prerequisite for this course is Unreal Engine experience or either of these courses:
Unreal Engine for Artists
Unreal Engine for Developers

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