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Advanced Application DevelopmentLaajuus (5 op)

Tunnus: TE00BR90

Laajuus

5 op

Osaamistavoitteet

After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.

Sisältö

An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.

Ilmoittautumisaika

02.07.2024 - 06.09.2024

Ajoitus

01.08.2024 - 31.12.2024

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Ali Khan
Ryhmät
  • PTIVIS21O
    Software Engineering and Project Management

Tavoitteet

After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.

Sisältö

An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.

Oppimateriaalit

Text books: Course is based on:

"Spring Boot in Action" by Craig Walls:
This book provides a comprehensive guide to building web applications, including RESTful web services, using Spring Boot. It covers the fundamentals of Spring Boot and how to create RESTful APIs with it.

"Spring Microservices in Action" by John Carnell:
While this book focuses on microservices architecture, it extensively covers creating RESTful APIs with Spring Boot as a fundamental part of building microservices. It's a great choice if you're interested in microservices-based RESTful services.

"Mastering Spring Boot 2.0" by Dinesh Rajput:
This book covers advanced topics related to Spring Boot, including RESTful web services. It's suitable for those who have a basic understanding of Spring Boot and want to dive deeper into building RESTful APIs.

"Spring REST" by Balaji Varanasi and Sudha Belida:
This book, mentioned earlier in the context of RESTful web services in general, is also a good resource if you're specifically interested in using Spring for building RESTful APIs.

"Building RESTful Web Services with Spring 5" by Ludovic Dewailly and Alexandre Chapellon:
This book focuses on Spring 5 and covers building RESTful web services using the latest features of the Spring framework, making it a valuable resource for staying up-to-date with Spring technology.

"Spring Boot 2.0 Cookbook" by Alex Antonov:
This book provides practical recipes for building various types of applications with Spring Boot, including RESTful web services. It's a hands-on guide with real-world examples.

More course material and assignments implementation instructions will be provided during learning period.

Opetusmenetelmät

- Weekly face-to-face meetings with lectures and small group work
- Learning by doing and experimenting (Implementation assignments, project work)
- Small group work and peer learning
- Self-study material and FLIP classroom

Tenttien ajankohdat ja uusintamahdollisuudet

No exam

Pedagogiset toimintatavat ja kestävä kehitys

Learning by doing and FLIP classrooms

Toteutuksen valinnaiset suoritustavat

Ask the teacher about possible alternative methods of completion

Opiskelijan ajankäyttö ja kuormitus

Contact hours
- Course introduction: 3 hours
- 13 times 3h theory and practice: 13 x 3h = 39 hours
- FLIP classroom 7 X 2h = 14

Home work:
- Working with assignments: approximately 80 hours

Total: approximately 135 hours

Sisällön jaksotus

The course content is divided into four learning objectives(CLOs):

CLO1 Develop applications interacting with cloud-based/regular SQL databases using the latest ORM frameworks:
Database Connectivity using JDBC
1.1 Create a database connection
1.2 Create Statement Objects
1.3 Perform SQL Commands
1.4 Manipulate databases

Database Connectivity using Spring Boot Data JPA
1.5 Implement Database connectivity using Spring Boot Data JPA
1.6 Manipulate persistent data using Spring Boot Data JPA

NoSQL Database Connectivity using ORM
1.7 Compare JSON with XML
1.8 Implement a NoSQL Database connectivity using Spring Boot Data JPA

CLO2 Apply services architecture to implement REST based web services and micro services:
Web services and SOA (Service Oriented Architecture) (optional)
2.1 Explain SOA advantages and Principles
2.2 Explain the limitations of software capabilities
2.3 Implement SOAP Web services

Backend web development RESTful web services
2.4 Introduce the Representational State Transfer (REST)
2.5 Use HTTP Methods for CRUD operations
2.6 Analyze HTTP Status Codes

RESTful web services
2.7 Configure Spring Boot Application
2.8 Create RESTful web services using Spring Boot Framework
2.9 Connect RESTful web services using Spring Boot Framework with a database
2.10 Implement entities, JPA Repository, and controllers
2.11 Build a Restful API
2.12 Test Restful API

CLO3 Analyze responsive web apps using latest UI frameworks to interact with web services:
Angular as Front-End framework
3.1 Introduce Angular Components
3.2 Implement Angular Services
3.3 Analyze an application that consumes the REST API Web service

CLO4 Deploy micro services using Dockers:
Service Virtualization Tools
4.1 Explain Service Virtualization
4.2 Introduce Docker
4.3 Create Docker Container
4.4 Deploy Application in Docker



We will use the following languages, protocols and tools:
Eclipse
MySQL
NodeJS
Spring boot
JPA
JSON
XML
REST
Angular (HTML, CSS, TS)
Docker

Viestintäkanava ja lisätietoja

Course material and assignments during learning period.

Arviointiasteikko

H-5

Arviointimenetelmät ja arvioinnin perusteet

Personal assignments:
6 personal assignments: 70 points
The group project work: 30 points.

The assignments must be returned by the deadline to get the points. The assignments returned after the deadline will give you only half of the points.

Demonstrations of exercises during the contact session is mandatory without demonstration you will lose 50% of your marks.

Hylätty (0)

0-49 (0)

Arviointikriteerit, tyydyttävä (1-2)

50-59 (1)
60-69 (2)

Arviointikriteerit, hyvä (3-4)

70-79 (3)
80-89 (4)

Arviointikriteerit, kiitettävä (5)

90-100 (5)

Ilmoittautumisaika

01.06.2023 - 14.09.2023

Ajoitus

04.09.2023 - 15.12.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Suomi
Paikat

15 - 35

Opettaja
  • Tuomo Helo
Ryhmät
  • PTIETS21swis
    PTIETS21 Ohjelmistojen kehittäminen ja Tietojärjestelmät

Tavoitteet

After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.

Sisältö

An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.

Oppimateriaalit

Imoitetaan tässä toteutuksen alussa.

Tenttien ajankohdat ja uusintamahdollisuudet

- ei tenttiä

Opiskelijan ajankäyttö ja kuormitus

40 h videos, reading
26 h contact lessons
40 h teamwork
26 h personal exercises

Sisällön jaksotus

Opintojakson sisältö.

Mikä on React Native
React Native perusteet:
Debuggaus
Tyylit ja asemointi
Navigointi
Tilanhallinta app-tasolla
Käyttäjien syötteen käsitteleminen
HTTP-pyyntöjen lähettäminen
Autentikointi
Julkaiseminen

Expo ja muita työkaluja

6 henkilökohtaista harjoitustehtävää.
Ryhmätyö (ei pakollinen) : mobiilisovelluksen toteuttaminen

Arviointiasteikko

H-5

Arviointimenetelmät ja arvioinnin perusteet

6 henkilökohtaista harjoitustehtävää: 60 pistettä
Ryhmätyö: 40 pistettä.

Harjoitustehtävät täytyy palauttaa määräaikoihin mennessä. Demoissa on oltava läsnä. Myöhästyneistä palautuksista ja palautuksista ilman demoläsnäoloa tehdään 50 prosentin pistevähennys.

Opiskelijan täytyy saada ainakin 30 pistettä (joista ainakin 25 pistettä henkilökohtaisista harjoitustehtävistä) läpäistääkseen opintojakson.

Arvosteluskaala (pistettä -> arvosana):

30 -> 1
50 -> 2
70 -> 3
80 -> 4
90 -> 5

Ilmoittautumisaika

26.07.2023 - 14.09.2023

Ajoitus

04.09.2023 - 15.12.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Paikat

20 - 70

Opettaja
  • Ali Khan
Ajoitusryhmät
  • Group 1 (Koko: 25. Avoin AMK: 0.)
  • Group 2 (Koko: 25. Avoin AMK: 0.)
Ryhmät
  • ICT_MOD_UPV_23
    mahdolliset Valenciasta tulevat vaihtarit
  • PTIVIS20O
    Software engineering and Project Management
Pienryhmät
  • Group 1
  • Group 2

Tavoitteet

After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.

Sisältö

An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.

Arviointiasteikko

H-5

Ilmoittautumisaika

03.10.2022 - 30.01.2023

Ajoitus

03.11.2022 - 23.03.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Englanti
Paikat

20 - 40

Opettaja
  • Golnaz Sahebi
  • Ali Khan
Ryhmät
  • PTIETS20swis
    PTIETS20 Ohjelmistojen kehittäminen ja Tietoturva

Tavoitteet

After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.

Sisältö

An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.

Oppimateriaalit

JavaScript Everywhere: Building Cross-Platform Applications with GraphQL, React, React Native, and Electron

by Adam D. Scott | Feb 25, 2020

The chapters from 18 to 20 will be skipped.

The book is (at the course beginning) available In Ebook Central.

Sisällön jaksotus

Contents:

During this course
1) a backend web server with GrahpQL API is implemented together with related
2) React based web client and
3) React Native based mobile client.

In this order.

Also an authentication process is implemented. Attention is paid for the architecture of the solution.

In the teamwork the students can elaborate more deeply on the subject by creating their own web site with mobile access.

The instructors will provide with one teamwork subject, but the students can select a different subject as long as it satisfies the requirements set in the teamwork commission and utilizes GraphQL and React Native.

Technology:

- JavaScript
- Node.js
- Express.js web framework
- GraphQL API with Apollo
- GraphQL Playground
- MongoDB database with Mongoose
- JSON Web Tokens
- React
- React native
- Expo

Contact lessons: Theory, programming together, demos and some support to working in teams.

6 personal assignments:

A teamwork project (Not compulsory)

Arviointiasteikko

H-5

Arviointimenetelmät ja arvioinnin perusteet

6 personal assignments: 60 points
The teamwork: 40 points.

The assignments must be returned by the deadline to get the points. The student must also participate in the demonstration to get the points.

The assignments returned after the deadline and/or without participating in the demos will give only half of the points.

The student must get at least 30 points (of which at least 25 from the personal assignments) to pass the course.

The grading scale (points -> grade):

30 points -> 1
50 points -> 2
70 points -> 3
80 points -> 4
90 points -> 5

Ilmoittautumisaika

20.07.2022 - 08.09.2022

Ajoitus

29.08.2022 - 16.12.2022

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Suomi
  • Englanti
Paikat

25 - 40

Koulutus
  • Tietojenkäsittelyn koulutus
Opettaja
  • Tuomo Helo
Ajoitusryhmät
  • SWIS (Koko: 35. Avoin AMK: 0.)
  • SEPM (Koko: 35. Avoin AMK: 0.)
Ryhmät
  • PTIETS20sepm
    PTIETS20 Ohjelmistotekniikka ja Projektinhallinta
Pienryhmät
  • SWIS
  • SEPM

Tavoitteet

After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.

Sisältö

An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.

Oppimateriaalit

JavaScript Everywhere: Building Cross-Platform Applications with GraphQL, React, React Native, and Electron

by Adam D. Scott | Feb 25, 2020

The chapters from 18 to 20 will be skipped.

The book is (at the course beginning) available In Ebook Central.

Sisällön jaksotus

Contents:

During this course
1) a backend web server with GrahpQL API is implemented together with related
2) React based web client and
3) React Native based mobile client.

In this order.

Also an authentication process is implemented. Attention is paid for the architecture of the solution.

In the teamwork the students can elaborate more deeply on the subject by creating their own web site with mobile access.

The instructors will provide with one teamwork subject, but the students can select a different subject as long as it satisfies the requirements set in the teamwork commission and utilizes GraphQL and React Native.

Technology:

- JavaScript
- Node.js
- Express.js web framework
- GraphQL API with Apollo
- GraphQL Playground
- MongoDB database with Mongoose
- JSON Web Tokens
- React
- React native
- Expo

Contact lessons: Theory, programming together, demos and some support to working in teams.

6 personal assignments:

A teamwork project (Not compulsory)

Arviointiasteikko

H-5

Arviointimenetelmät ja arvioinnin perusteet

6 personal assignments: 60 points
The teamwork: 40 points.

The assignments must be returned by the deadline to get the points. The student must also participate in the demonstration to get the points.

The assignments returned after the deadline and/or without participating in the demos will give only half of the points.

The student must get at least 30 points (of which at least 25 from the personal assignments) to pass the course.

The grading scale (points -> grade):

30 points -> 1
50 points -> 2
70 points -> 3
80 points -> 4
90 points -> 5

Ilmoittautumisaika

30.07.2022 - 09.09.2022

Ajoitus

29.08.2022 - 22.12.2022

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet
  • Suomi
  • Englanti
Koulutus
  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology
Opettaja
  • Tuomo Helo
  • Ali Khan
Vastuuopettaja

Tuomo Helo

Ryhmät
  • PTIVIS19O
    Software Engineering and Project Management

Tavoitteet

After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.

Sisältö

An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.

Oppimateriaalit

JavaScript Everywhere: Building Cross-Platform Applications with GraphQL, React, React Native, and Electron

by Adam D. Scott | Feb 25, 2020

The chapters from 18 to 20 will be skipped.

The book is (at the course beginning) available In Ebook Central.

Sisällön jaksotus

During this course
1) a backend web server with GrahpQL API is implemented together with related
2) React based web client and
3) React Native based mobile client.

In this order.

Also an authentication process is implemented. Attention is paid for the architecture of the solution.

In the teamwork the students can elaborate more deeply on the subject by creating their own web site with mobile access.

The instructors will provide with one teamwork subject, but the students can select a different subject as long as it satisfies the requirements set in the teamwork commission and utilizes GraphQL and React Native.

Technology:

- JavaScript
- Node.js
- Express.js web framework
- GraphQL API with Apollo
- GraphQL Playground
- MongoDB database with Mongoose
- JSON Web Tokens
- React
- React native
- Expo

Contact lessons: Theory, programming together, demos and some support to working in teams.

6 personal assignments:

A teamwork project (Not compulsory)

Arviointiasteikko

H-5

Arviointimenetelmät ja arvioinnin perusteet

6 personal assignments: 60 points
The teamwork: 40 points.

The assignments must be returned by the deadline to get the points. The student must also participate in the demonstration to get the points.

The assignments returned after the deadline and/or without participating in the demos will give only half of the points.

The student must get at least 30 points (of which at least 25 from the personal assignments) to pass the course.

The grading scale (points -> grade):

30 points -> 1
50 points -> 2
70 points -> 3
80 points -> 4
90 points -> 5