Skip to main content

Game Development EssentialsLaajuus (5 cr)

Code: 5000DA74

Credits

5 op

Objective

After completing the module, the student will be able to:
- Demonstrate their understanding the various dimensions (physical, temporal, environmental and emotional) that describe a game world by making use of an appropriate terrain editor to create a limited game world
- Develop a game narrative with scripted dialog for a given game idea or concept
- Understand and manage the complexities of game interface design
- Define core mechanics and explain their role in creating an entertainment experience
- Map out the level design and game balancing process and show an awareness of problems that need to be avoided in the level design process
- Incorporate visual, behavioural and audible character attributes in order to create a compelling and believable character with an industry recognised modelling tool

Content

- Game standard terrain editor
- Creative writing and dialog design tools
- Industry standard processes for designing user interfaces
- Design principles for level and game balancing layouts
- Character design principles and appropriate game art tools