Advanced Application DevelopmentLaajuus (5 op)
Tunnus: TE00BR90
Laajuus
5 op
Osaamistavoitteet
After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.
Sisältö
An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.
Ilmoittautumisaika
02.07.2024 - 06.09.2024
Ajoitus
01.08.2024 - 31.12.2024
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Ali Khan
Ryhmät
-
PTIVIS21OSoftware Engineering and Project Management
Tavoitteet
After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.
Sisältö
An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.
Arviointiasteikko
H-5
Ilmoittautumisaika
01.06.2023 - 14.09.2023
Ajoitus
04.09.2023 - 15.12.2023
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Suomi
Paikat
15 - 35
Opettaja
- Tuomo Helo
Ryhmät
-
PTIETS21swisPTIETS21 Ohjelmistojen kehittäminen ja Tietojärjestelmät
Tavoitteet
After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.
Sisältö
An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.
Oppimateriaalit
Imoitetaan tässä toteutuksen alussa.
Tenttien ajankohdat ja uusintamahdollisuudet
- ei tenttiä
Opiskelijan ajankäyttö ja kuormitus
40 h videos, reading
26 h contact lessons
40 h teamwork
26 h personal exercises
Sisällön jaksotus
Opintojakson sisältö.
Mikä on React Native
React Native perusteet:
Debuggaus
Tyylit ja asemointi
Navigointi
Tilanhallinta app-tasolla
Käyttäjien syötteen käsitteleminen
HTTP-pyyntöjen lähettäminen
Autentikointi
Julkaiseminen
Expo ja muita työkaluja
6 henkilökohtaista harjoitustehtävää.
Ryhmätyö (ei pakollinen) : mobiilisovelluksen toteuttaminen
Arviointiasteikko
H-5
Arviointimenetelmät ja arvioinnin perusteet
6 henkilökohtaista harjoitustehtävää: 60 pistettä
Ryhmätyö: 40 pistettä.
Harjoitustehtävät täytyy palauttaa määräaikoihin mennessä. Demoissa on oltava läsnä. Myöhästyneistä palautuksista ja palautuksista ilman demoläsnäoloa tehdään 50 prosentin pistevähennys.
Opiskelijan täytyy saada ainakin 30 pistettä (joista ainakin 25 pistettä henkilökohtaisista harjoitustehtävistä) läpäistääkseen opintojakson.
Arvosteluskaala (pistettä -> arvosana):
30 -> 1
50 -> 2
70 -> 3
80 -> 4
90 -> 5
Ilmoittautumisaika
26.07.2023 - 14.09.2023
Ajoitus
04.09.2023 - 15.12.2023
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Paikat
20 - 70
Opettaja
- Ali Khan
Ajoitusryhmät
- Group 1 (Koko: 25. Avoin AMK: 0.)
- Group 2 (Koko: 25. Avoin AMK: 0.)
Ryhmät
-
ICT_MOD_UPV_23mahdolliset Valenciasta tulevat vaihtarit
-
PTIVIS20OSoftware engineering and Project Management
Pienryhmät
- Group 1
- Group 2
Tavoitteet
After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.
Sisältö
An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.
Arviointiasteikko
H-5
Ilmoittautumisaika
03.10.2022 - 30.01.2023
Ajoitus
03.11.2022 - 23.03.2023
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Paikat
20 - 40
Opettaja
- Golnaz Sahebi
- Ali Khan
Ryhmät
-
PTIETS20swisPTIETS20 Ohjelmistojen kehittäminen ja Tietoturva
Tavoitteet
After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.
Sisältö
An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.
Oppimateriaalit
JavaScript Everywhere: Building Cross-Platform Applications with GraphQL, React, React Native, and Electron
by Adam D. Scott | Feb 25, 2020
The chapters from 18 to 20 will be skipped.
The book is (at the course beginning) available In Ebook Central.
Sisällön jaksotus
Contents:
During this course
1) a backend web server with GrahpQL API is implemented together with related
2) React based web client and
3) React Native based mobile client.
In this order.
Also an authentication process is implemented. Attention is paid for the architecture of the solution.
In the teamwork the students can elaborate more deeply on the subject by creating their own web site with mobile access.
The instructors will provide with one teamwork subject, but the students can select a different subject as long as it satisfies the requirements set in the teamwork commission and utilizes GraphQL and React Native.
Technology:
- JavaScript
- Node.js
- Express.js web framework
- GraphQL API with Apollo
- GraphQL Playground
- MongoDB database with Mongoose
- JSON Web Tokens
- React
- React native
- Expo
Contact lessons: Theory, programming together, demos and some support to working in teams.
6 personal assignments:
A teamwork project (Not compulsory)
Arviointiasteikko
H-5
Arviointimenetelmät ja arvioinnin perusteet
6 personal assignments: 60 points
The teamwork: 40 points.
The assignments must be returned by the deadline to get the points. The student must also participate in the demonstration to get the points.
The assignments returned after the deadline and/or without participating in the demos will give only half of the points.
The student must get at least 30 points (of which at least 25 from the personal assignments) to pass the course.
The grading scale (points -> grade):
30 points -> 1
50 points -> 2
70 points -> 3
80 points -> 4
90 points -> 5
Ilmoittautumisaika
20.07.2022 - 08.09.2022
Ajoitus
29.08.2022 - 16.12.2022
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Suomi
- Englanti
Paikat
25 - 40
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Tuomo Helo
Ajoitusryhmät
- SWIS (Koko: 35. Avoin AMK: 0.)
- SEPM (Koko: 35. Avoin AMK: 0.)
Ryhmät
-
PTIETS20sepmPTIETS20 Ohjelmistotekniikka ja Projektinhallinta
Pienryhmät
- SWIS
- SEPM
Tavoitteet
After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.
Sisältö
An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.
Oppimateriaalit
JavaScript Everywhere: Building Cross-Platform Applications with GraphQL, React, React Native, and Electron
by Adam D. Scott | Feb 25, 2020
The chapters from 18 to 20 will be skipped.
The book is (at the course beginning) available In Ebook Central.
Sisällön jaksotus
Contents:
During this course
1) a backend web server with GrahpQL API is implemented together with related
2) React based web client and
3) React Native based mobile client.
In this order.
Also an authentication process is implemented. Attention is paid for the architecture of the solution.
In the teamwork the students can elaborate more deeply on the subject by creating their own web site with mobile access.
The instructors will provide with one teamwork subject, but the students can select a different subject as long as it satisfies the requirements set in the teamwork commission and utilizes GraphQL and React Native.
Technology:
- JavaScript
- Node.js
- Express.js web framework
- GraphQL API with Apollo
- GraphQL Playground
- MongoDB database with Mongoose
- JSON Web Tokens
- React
- React native
- Expo
Contact lessons: Theory, programming together, demos and some support to working in teams.
6 personal assignments:
A teamwork project (Not compulsory)
Arviointiasteikko
H-5
Arviointimenetelmät ja arvioinnin perusteet
6 personal assignments: 60 points
The teamwork: 40 points.
The assignments must be returned by the deadline to get the points. The student must also participate in the demonstration to get the points.
The assignments returned after the deadline and/or without participating in the demos will give only half of the points.
The student must get at least 30 points (of which at least 25 from the personal assignments) to pass the course.
The grading scale (points -> grade):
30 points -> 1
50 points -> 2
70 points -> 3
80 points -> 4
90 points -> 5
Ilmoittautumisaika
30.07.2022 - 09.09.2022
Ajoitus
29.08.2022 - 22.12.2022
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Suomi
- Englanti
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Tuomo Helo
- Ali Khan
Vastuuopettaja
Tuomo Helo
Ryhmät
-
PTIVIS19OSoftware Engineering and Project Management
Tavoitteet
After completing the course the student can:
Implement a desktop or a web application for an assigned task.
Program efficiently in a team using professional tools.
Reuse code, utilize libraries, and/or application platforms and application frameworks.
Write code from UML diagrams or implement user stories.
Understand some common design patterns.
Sisältö
An assignment for a desktop or a web application.
Elaborating on programming language and features suitable for the application.
Learning and utilising one or more design patterns.
Using professional coding and version control tools.
Re-using code and utilising libraries, frameworks and/or platforms.
Developing a desktop or a web application as a team work.
Oppimateriaalit
JavaScript Everywhere: Building Cross-Platform Applications with GraphQL, React, React Native, and Electron
by Adam D. Scott | Feb 25, 2020
The chapters from 18 to 20 will be skipped.
The book is (at the course beginning) available In Ebook Central.
Sisällön jaksotus
During this course
1) a backend web server with GrahpQL API is implemented together with related
2) React based web client and
3) React Native based mobile client.
In this order.
Also an authentication process is implemented. Attention is paid for the architecture of the solution.
In the teamwork the students can elaborate more deeply on the subject by creating their own web site with mobile access.
The instructors will provide with one teamwork subject, but the students can select a different subject as long as it satisfies the requirements set in the teamwork commission and utilizes GraphQL and React Native.
Technology:
- JavaScript
- Node.js
- Express.js web framework
- GraphQL API with Apollo
- GraphQL Playground
- MongoDB database with Mongoose
- JSON Web Tokens
- React
- React native
- Expo
Contact lessons: Theory, programming together, demos and some support to working in teams.
6 personal assignments:
A teamwork project (Not compulsory)
Arviointiasteikko
H-5
Arviointimenetelmät ja arvioinnin perusteet
6 personal assignments: 60 points
The teamwork: 40 points.
The assignments must be returned by the deadline to get the points. The student must also participate in the demonstration to get the points.
The assignments returned after the deadline and/or without participating in the demos will give only half of the points.
The student must get at least 30 points (of which at least 25 from the personal assignments) to pass the course.
The grading scale (points -> grade):
30 points -> 1
50 points -> 2
70 points -> 3
80 points -> 4
90 points -> 5