Gamification and Serious GamesLaajuus (5 op)
Tunnus: 5051235
Laajuus
5 op
Osaamistavoitteet
After completing the course, the student will be able to:
- Engage in theoretical discussions about games that are not only for entertainment
- Apply known success factors of serious games to the design and development of a serious game
- Describe and implement a serious game as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Build and implement solutions for increased user engagement with underlying business processes
- Evaluate the effectiveness of serious games and gamification solutions
Sisältö
- Serious game development frameworks
- Gamification development frameworks
- The psychology of learning and how this relates to serious game development
- Academic literature that highlights and explains human motivation as the basis for gamification
- Various game design and game development tools
- Evaluation techniques and methodologies for evaluating serious games and gamification solutions
Ilmoittautumisaika
01.06.2024 - 18.10.2024
Ajoitus
02.09.2024 - 18.12.2024
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Werner Ravyse
Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS22PGame and Interactive Technologies
Tavoitteet
After completing the course, the student will be able to:
- Engage in theoretical discussions about games that are not only for entertainment
- Apply known success factors of serious games to the design and development of a serious game
- Describe and implement a serious game as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Build and implement solutions for increased user engagement with underlying business processes
- Evaluate the effectiveness of serious games and gamification solutions
Sisältö
- Serious game development frameworks
- Gamification development frameworks
- The psychology of learning and how this relates to serious game development
- Academic literature that highlights and explains human motivation as the basis for gamification
- Various game design and game development tools
- Evaluation techniques and methodologies for evaluating serious games and gamification solutions
Arviointiasteikko
Hyväksytty/Hylätty
Ilmoittautumisaika
01.08.2023 - 03.11.2023
Ajoitus
23.10.2023 - 15.12.2023
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Paikat
20 - 60
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Werner Ravyse
Vastuuopettaja
Werner Ravyse
Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS21PGame and Interactive Technologies
Tavoitteet
After completing the course, the student will be able to:
- Engage in theoretical discussions about games that are not only for entertainment
- Apply known success factors of serious games to the design and development of a serious game
- Describe and implement a serious game as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Build and implement solutions for increased user engagement with underlying business processes
- Evaluate the effectiveness of serious games and gamification solutions
Sisältö
- Serious game development frameworks
- Gamification development frameworks
- The psychology of learning and how this relates to serious game development
- Academic literature that highlights and explains human motivation as the basis for gamification
- Various game design and game development tools
- Evaluation techniques and methodologies for evaluating serious games and gamification solutions
Arviointiasteikko
Hyväksytty/Hylätty
Ilmoittautumisaika
26.08.2022 - 28.10.2022
Ajoitus
24.10.2022 - 22.12.2022
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
- Englanti
Koulutus
- Tieto- ja viestintätekniikan koulutus
- Degree Programme in Information and Communications Technology
Opettaja
- Mika Luimula
- Werner Ravyse
Vastuuopettaja
Werner Ravyse
Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS20PGame and Interactive Technologies
Tavoitteet
After completing the course, the student will be able to:
- Engage in theoretical discussions about games that are not only for entertainment
- Apply known success factors of serious games to the design and development of a serious game
- Describe and implement a serious game as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Build and implement solutions for increased user engagement with underlying business processes
- Evaluate the effectiveness of serious games and gamification solutions
Sisältö
- Serious game development frameworks
- Gamification development frameworks
- The psychology of learning and how this relates to serious game development
- Academic literature that highlights and explains human motivation as the basis for gamification
- Various game design and game development tools
- Evaluation techniques and methodologies for evaluating serious games and gamification solutions
Arviointiasteikko
H-5