Gamification and Serious Games (5 cr)
Code: 5051235-3010
General information
- Enrollment
-
01.06.2024 - 18.10.2024
Registration for the implementation has ended.
- Timing
-
02.09.2024 - 18.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Engineering and Business
- Campus
- Kupittaa Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Information and Communications Technology
- Degree Programme in Information and Communication Technology
Realization has 12 reservations. Total duration of reservations is 24 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 28.10.2024 time 12:00 - 14:00 (2 h 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
LEM_B143
Teoriatila muunto
|
Mon 28.10.2024 time 14:00 - 16:00 (2 h 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Mon 04.11.2024 time 12:00 - 14:00 (2 h 0 min) |
Online theory, Gamification and Serious Games 5051235-3010 |
Online
|
Mon 04.11.2024 time 14:00 - 16:00 (2 h 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Mon 11.11.2024 time 12:00 - 14:00 (2 h 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_C1027_Lambda
LAMBDA
|
Mon 11.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Mon 18.11.2024 time 12:00 - 14:00 (2 h 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_B1026_Gamma
GAMMA
|
Mon 18.11.2024 time 16:00 - 18:00 (2 h 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Mon 25.11.2024 time 12:00 - 14:00 (2 h 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_C1039_Sigma
SIGMA
|
Mon 02.12.2024 time 12:00 - 14:00 (2 h 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_C1035_Delta
DELTA
|
Mon 02.12.2024 time 14:00 - 16:00 (2 h 0 min) |
Independent practical work, Gamification and Serious Games 5051235-3010 |
EDU_2024
Ryhmätyö (18 hlö)
|
Mon 09.12.2024 time 12:00 - 14:00 (2 h 0 min) |
Theory, Gamification and Serious Games 5051235-3010 |
ICT_C1042_Myy
MYY
|
Evaluation scale
Hyväksytty/Hylätty
Content scheduling
This course covers the following topics related to Serious Games and Gamification:
- Theory of Gamification
- Theory of Serious Games
- Theory of learning and motivation
- Workflow of a gamification or serious games project
- Ethics of serious games and gamification
Objective
After completing the course, the student will be able to:
- Engage in theoretical discussions about applied gaming
- Apply known success factors of serious games to the design of applied gaming
- Describe implementation strategies for incorporating applied gaming as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Compile documentation that communicates the key requirements of an applied gaming solution
- Identify and understand the roles of key stakeholders in an applied gaming project
- Follow the process for designing applied gaming solutions
- Consider ethical matters in designing and implementing applied gaming solutions
Content
- Applied gaming design frameworks
- Pedagogy aspects and how the psychology of learning relates to applied gaming
- A practical view that highlights and explains human motivation as the basis for applied gaming
- Ethical questions about applied gaming
- Managing an applied gaming project
- Documenting the requirements for an applied gaming solution
Materials
Due to the ongoing developments in the field of Game Testing, recommended literature and further resources will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.
Teaching methods
The course has two phases - an online phase and contact phase. Explicit details for each will be given during the first lecture, which is a contact session.
Exam schedules
This course has no formal exam.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Student workload
The course has two phases - an online phase and contact phase. Explicit details for each will be given during the first lecture, which is a contact session.
This course is 5 ECTS - students are expected to work 135 hours
- 30% individual theory work
- 70% group project work
Assessment criteria, approved/failed
The group project grade will be the course grade. The group project is graded out of 5 against a rubric that will be made available to students during the course.
Grades will be withheld from students who do not fully complete the requirements as stipulated through the collaborative learning platform.