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Gamification and Serious Games (5 op)

Toteutuksen tunnus: 5051235-3010

Toteutuksen perustiedot


Ilmoittautumisaika

01.06.2024 - 18.10.2024

Ajoitus

02.09.2024 - 18.12.2024

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tekniikka ja liiketoiminta

Toimipiste

Kupittaan kampus

Opetuskielet

  • Englanti

Koulutus

  • Tieto- ja viestintätekniikan koulutus
  • Degree Programme in Information and Communications Technology

Opettaja

  • Werner Ravyse

Ryhmät

  • ICTMODgameSem
    MOD Game Development (International Semester)
  • PTIVIS22P
    Game and Interactive Technologies
  • 28.10.2024 12:15 - 14:00, Theory, Gamification and Serious Games 5051235-3010
  • 28.10.2024 14:00 - 16:00, Independent practical work, Gamification and Serious Games 5051235-3010
  • 04.11.2024 12:15 - 14:00, Online theory, Gamification and Serious Games 5051235-3010
  • 04.11.2024 14:00 - 16:00, Independent practical work, Gamification and Serious Games 5051235-3010
  • 11.11.2024 12:15 - 14:00, Theory, Gamification and Serious Games 5051235-3010
  • 11.11.2024 14:15 - 16:00, Online theory, Gamification and Serious Games 5051235-3010
  • 11.11.2024 16:00 - 18:00, Independent practical work, Gamification and Serious Games 5051235-3010
  • 18.11.2024 12:15 - 14:00, Theory, Gamification and Serious Games 5051235-3010
  • 18.11.2024 14:15 - 16:00, Online theory, Gamification and Serious Games 5051235-3010
  • 18.11.2024 16:00 - 18:00, Independent practical work, Gamification and Serious Games 5051235-3010
  • 25.11.2024 12:00 - 14:00, Independent practical work, Gamification and Serious Games 5051235-3010
  • 02.12.2024 12:15 - 14:00, Theory, Gamification and Serious Games 5051235-3010
  • 02.12.2024 14:00 - 16:00, Independent practical work, Gamification and Serious Games 5051235-3010
  • 09.12.2024 12:00 - 14:00, Independent practical work, Gamification and Serious Games 5051235-3010

Tavoitteet

After completing the course, the student will be able to:
- Engage in theoretical discussions about games that are not only for entertainment
- Apply known success factors of serious games to the design and development of a serious game
- Describe and implement a serious game as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Build and implement solutions for increased user engagement with underlying business processes
- Evaluate the effectiveness of serious games and gamification solutions

Sisältö

- Serious game development frameworks
- Gamification development frameworks
- The psychology of learning and how this relates to serious game development
- Academic literature that highlights and explains human motivation as the basis for gamification
- Various game design and game development tools
- Evaluation techniques and methodologies for evaluating serious games and gamification solutions

Arviointiasteikko

Hyväksytty/Hylätty