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Basics of 2D-animationLaajuus (10 cr)

Code: KU00BT46

Credits

10 op

Objective

After completing the course, the student is able to
- animate 2D-characters
- name the principles of animation
- apply principles of animation to the movements of characters
- use 2D-animation programs

Content

Students learn the basic principles of drawn animation by doing different exercises. Exercises begin with inanimate objects and their movements and move to living objects, animals and humans. During the course, the 2D program TVPaint and its use in animation and storyboard are studied.

Enrollment

02.07.2023 - 31.10.2023

Timing

01.12.2023 - 31.03.2024

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Arts Academy

Teaching languages
  • Finnish
Seats

10 - 12

Degree programmes
  • Degree Programme in Fine Arts
Teachers
  • Elli Vuorinen

Objective

After completing the course, the student is able to
- animate 2D-characters
- name the principles of animation
- apply principles of animation to the movements of characters
- use 2D-animation programs

Content

Students learn the basic principles of drawn animation by doing different exercises. Exercises begin with inanimate objects and their movements and move to living objects, animals and humans. During the course, the 2D program TVPaint and its use in animation and storyboard are studied.

Materials

Richard Williams: The animator's survival kit: [a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators] with the DVD box.

Teaching methods

During study period student practise animation skills by doing exercises with pen and paper. He/she also learns to use digital Toonboom software.

International connections

Contact teaching and independent work. Student does independent work with given exercises. During contact period teacher is giving feedback and shows how to make animation work better.

Content scheduling

Student knows Basic principles of animation, importance of rythm and timing.
He/she knows how to apply rules of animation to objects, animals and humans.
He/she knows how to use digital Toonboom software.

The course takes place between the 22th of November 2022 and the 30th of March 2023.

Evaluation scale

H-5

Assessment methods and criteria

Feedback is given during the course. Movement, timing and rythm. All exercises has to be done.

Enrollment

02.07.2022 - 28.10.2022

Timing

22.11.2022 - 28.04.2023

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Arts Academy

Teaching languages
  • Finnish
Seats

8 - 14

Degree programmes
  • Degree Programme in Fine Arts
Teachers
  • Elli Vuorinen

Objective

After completing the course, the student is able to
- animate 2D-characters
- name the principles of animation
- apply principles of animation to the movements of characters
- use 2D-animation programs

Content

Students learn the basic principles of drawn animation by doing different exercises. Exercises begin with inanimate objects and their movements and move to living objects, animals and humans. During the course, the 2D program TVPaint and its use in animation and storyboard are studied.

Materials

Richard Williams: The animator's survival kit: [a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators] with the DVD box.

Teaching methods

During study period student practise animation skills by doing exercises with pen and paper. He/she also learns to use digital Toonboom software.

International connections

Contact teaching and independent work. Student does independent work with given exercises. During contact period teacher is giving feedback and shows how to make animation work better.

Content scheduling

Student knows Basic principles of animation, importance of rythm and timing.
He/she knows how to apply rules of animation to objects, animals and humans.
He/she knows how to use digital Toonboom software.

The course takes place between the 22th of November 2022 and the 30th of March 2023.

Evaluation scale

H-5

Assessment methods and criteria

Feedback is given during the course. Movement, timing and rythm. All exercises has to be done.

Enrollment

23.10.2021 - 21.11.2021

Timing

22.11.2021 - 31.03.2022

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Arts Academy

Teaching languages
  • Finnish
Seats

8 - 12

Degree programmes
  • Degree Programme in Fine Arts
Teachers
  • Elli Vuorinen

Objective

After completing the course, the student is able to
- animate 2D-characters
- name the principles of animation
- apply principles of animation to the movements of characters
- use 2D-animation programs

Content

Students learn the basic principles of drawn animation by doing different exercises. Exercises begin with inanimate objects and their movements and move to living objects, animals and humans. During the course, the 2D program TVPaint and its use in animation and storyboard are studied.

Materials

Richard Williams: The animator's survival kit: [a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators] with the DVD box.

Teaching methods

During study period student practise animation skills by doing exercises with pen and paper. He/she also learns to use digital Toonboom software.

International connections

Contact teaching and independent work. Student does independent work with given exercises. During contact period teacher is giving feedback and shows how to make animation work better.

Content scheduling

Student knows Basic principles of animation, importance of rythm and timing.
He/she knows how to apply rules of animation to objects, animals and humans.
He/she knows how to use digital Toonboom software.

The course takes place between the 22th of December 2021 and the 17th of March 2022.

Evaluation scale

H-5

Assessment methods and criteria

Feedback is given during the course. Movement, timing and rythm. All exercises has to be done.