Basics of 2D-animationLaajuus (10 cr)
Code: KU00BT46
Credits
10 op
Objective
After completing the course, the student is able to
- animate 2D-characters
- name the principles of animation
- apply principles of animation to the movements of characters
- use 2D-animation programs
Content
Students learn the basic principles of drawn animation by doing different exercises. Exercises begin with inanimate objects and their movements and move to living objects, animals and humans. During the course, the 2D program TVPaint and its use in animation and storyboard are studied.
Enrollment
02.07.2023 - 31.10.2023
Timing
01.12.2023 - 31.03.2024
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Arts Academy
Teaching languages
- Finnish
Seats
10 - 12
Degree programmes
- Degree Programme in Fine Arts
Teachers
- Elli Vuorinen
Objective
After completing the course, the student is able to
- animate 2D-characters
- name the principles of animation
- apply principles of animation to the movements of characters
- use 2D-animation programs
Content
Students learn the basic principles of drawn animation by doing different exercises. Exercises begin with inanimate objects and their movements and move to living objects, animals and humans. During the course, the 2D program TVPaint and its use in animation and storyboard are studied.
Materials
Richard Williams: The animator's survival kit: [a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators] with the DVD box.
Teaching methods
During study period student practise animation skills by doing exercises with pen and paper. He/she also learns to use digital Toonboom software.
International connections
Contact teaching and independent work. Student does independent work with given exercises. During contact period teacher is giving feedback and shows how to make animation work better.
Content scheduling
Student knows Basic principles of animation, importance of rythm and timing.
He/she knows how to apply rules of animation to objects, animals and humans.
He/she knows how to use digital Toonboom software.
The course takes place between the 22th of November 2022 and the 30th of March 2023.
Evaluation scale
H-5
Assessment methods and criteria
Feedback is given during the course. Movement, timing and rythm. All exercises has to be done.
Enrollment
02.07.2022 - 28.10.2022
Timing
22.11.2022 - 28.04.2023
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Arts Academy
Teaching languages
- Finnish
Seats
8 - 14
Degree programmes
- Degree Programme in Fine Arts
Teachers
- Elli Vuorinen
Objective
After completing the course, the student is able to
- animate 2D-characters
- name the principles of animation
- apply principles of animation to the movements of characters
- use 2D-animation programs
Content
Students learn the basic principles of drawn animation by doing different exercises. Exercises begin with inanimate objects and their movements and move to living objects, animals and humans. During the course, the 2D program TVPaint and its use in animation and storyboard are studied.
Materials
Richard Williams: The animator's survival kit: [a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators] with the DVD box.
Teaching methods
During study period student practise animation skills by doing exercises with pen and paper. He/she also learns to use digital Toonboom software.
International connections
Contact teaching and independent work. Student does independent work with given exercises. During contact period teacher is giving feedback and shows how to make animation work better.
Content scheduling
Student knows Basic principles of animation, importance of rythm and timing.
He/she knows how to apply rules of animation to objects, animals and humans.
He/she knows how to use digital Toonboom software.
The course takes place between the 22th of November 2022 and the 30th of March 2023.
Evaluation scale
H-5
Assessment methods and criteria
Feedback is given during the course. Movement, timing and rythm. All exercises has to be done.
Enrollment
23.10.2021 - 21.11.2021
Timing
22.11.2021 - 31.03.2022
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Arts Academy
Teaching languages
- Finnish
Seats
8 - 12
Degree programmes
- Degree Programme in Fine Arts
Teachers
- Elli Vuorinen
Objective
After completing the course, the student is able to
- animate 2D-characters
- name the principles of animation
- apply principles of animation to the movements of characters
- use 2D-animation programs
Content
Students learn the basic principles of drawn animation by doing different exercises. Exercises begin with inanimate objects and their movements and move to living objects, animals and humans. During the course, the 2D program TVPaint and its use in animation and storyboard are studied.
Materials
Richard Williams: The animator's survival kit: [a manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators] with the DVD box.
Teaching methods
During study period student practise animation skills by doing exercises with pen and paper. He/she also learns to use digital Toonboom software.
International connections
Contact teaching and independent work. Student does independent work with given exercises. During contact period teacher is giving feedback and shows how to make animation work better.
Content scheduling
Student knows Basic principles of animation, importance of rythm and timing.
He/she knows how to apply rules of animation to objects, animals and humans.
He/she knows how to use digital Toonboom software.
The course takes place between the 22th of December 2021 and the 17th of March 2022.
Evaluation scale
H-5
Assessment methods and criteria
Feedback is given during the course. Movement, timing and rythm. All exercises has to be done.