Study guide
Home > Bachelor’s degree, full-time studies > Degree programme in information and communications technology > Information and communications technology (international), s18, game development

Bachelor’s Degree, Full-time studies

Information and Communications Technology (International), S18, Game Development

Autumn 2018

Select years, semesters and periods (when only one year is selected) by clicking buttons below. (S = Spring, A = Autumn)
Year of study 1 2 3 4
Search for study unit: ECTS 1 2 3 4 1A 1S 2A 2S 3A 3S 4A 4S 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
CORE COMPETENCE 210                                                                
Higher Education Studies and Working Life Skills
                                                               
Higher Education Studies and Working Life Skills 1 1
     
           
                             
Higher Education Studies and Working Life Skills 2 1
     
           
                             
Higher Education Studies and Working Life Skills 3 1  
       
                 
                   
Higher Education Studies and Working Life Skills 4 1    
         
                       
         
Higher Education Studies and Working Life Skills 5 1      
           
                             
Language and Communication Studies
                                                               
English for IT 5
     
             
                                   
English Professional Skills, B2 5    
         
                       
         
Finnish 1 5
       
               
                             
Science and Mathematics
                                                               
Engineering Physics 5
     
             
                                   
Measurements in Physics 5
     
             
                                   
Engineering Precalculus 5
     
             
                                   
Calculus 5
       
               
                             
Topics in Applied Mathematics 5  
       
                   
                         
Information and Communications Technology
                                                               
Introduction to Electronics and Transmission 5
       
               
                             
Introduction to Programming 5
     
             
                                   
Internet Networks and Security 5
       
               
                             
Product Development 10
       
               
                             
Project Skills and Entrepreneurship
(Select 15 ECTS)
                                                               
Innovation Project 15    
         
                       
         
57621126315.50.59120.40.6131310.310.310.32.82.80.20.20.24.54.54440.20.20.20.20.2
GAME DEVELOPMENT
                                                               
Game Development Introduction
                                                               
Game Development Essentials 5
       
               
                             
Object-Oriented Programming 5  
       
                   
                         
Introduction to Game Development Tools 5  
       
                   
                         
Game Development
                                                               
Databases 5  
         
                     
                   
Project Course in Game Development 5  
         
                     
                   
Data Structures and Algorithms 5  
         
                     
                   
Game Technologies
                                                               
Gamification and Serious Games 5    
         
                         
               
Game Mathematics and Algorithms 5    
         
                         
               
Game Physics and Algorithms 5    
         
                         
               
Applied UX Development
                                                               
Advanced UX and UI Technologies 5    
           
                           
         
Serious Games Project 10    
           
                           
         
Game Production
                                                               
Game Testing 5      
           
                             
R&D Project 10      
           
                             
5253015051015151569001.71.71.7555557.57.555533333
PRACTICAL TRAINING
                                                               
Basic Practice 1 5
       
               
                             
Basic Practice 2 5
       
               
                             
Field-Specific Practice 1 5  
         
                     
                   
Field-Specific Practice 2 5  
         
                     
                   
Professional Practice 1 5    
           
                           
         
Professional Practice 2 5    
           
                           
         
101010001001001000003.33.33.3003.33.33.3003.33.33.300000
BACHELOR'S THESIS
                                                               
Bachelor's Thesis: Planning Phase 10      
           
                             
Bachelor's Thesis: Implementation Phase 10      
           
                             
0002000000081200000000000000044444
COMPLEMENTARY COMPETENCE 30                                                                
OPTIONAL STUDIES
(Select 30 ECTS)
                                                               
Finnish 2 5  
       
                 
                   
050000230000000001.51.51.331.331.330.50.50.330.330.3300000
ECTS credits per period / semester / academic year 72 46 61 36 26 46 17.5 28.5 24 37 14.4 21.6 13 13 15.3 15.3 15.3 9.8 9.8 9.5 9.5 9.5 13 13 12.3 12.3 12.3 7.2 7.2 7.2 7.2 7.2

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.

Game Development

See the module and course descriptions.

Programme description

Information and Communications Technology (ICT) deals with technologies, methods and tools such as software applications, data networks and cybersecurity, games and hi-tech electronic devices and systems. This programme offers you versatile opportunities as a future ICT professional. The extent of the Bachelor of Engineering degree programme is 240 ECTS credits and the planned duration of the studies is four years. The degree is placed on level 6 in the Finnish national qualifications framework.

An ICT engineering graduate has wide and practically-oriented fundamental knowledge and skills. After graduation, you are able to follow and contribute to the development of your field. Your studies will strengthen your capabilities to promote life-long learning, your language and communication skills, and prepare you for working in international environment. Typical entry-level positions of ICT engineering graduates include Game Developer, Hardware Engineer, Project Engineer, Software Designer, and System Administrator.

Competence objectives

Basic Studies contain fundamentals of Science and ICT, language and communication courses, and coaching in study skills. Basic studies take place during the first and the second study year, and they guide you into the topics of your future professional field. The main goal is to build solid fundamental knowledge and skills required in the professional studies.

Professional Studies focus mainly on more advanced topics in our ICT competence tracks and their applications, as well as business and entrepreneurship topics. Most of the advanced professional studies take place during the third and fourth year.

Data Networks and Cybersecurity studies focus on designing, operating and managing various wired and wireless networks. The students will also encounter topics such as network configuration, cybersecurity and IT services. Graduates will find employment, for example, as network and system specialists, in various IT service or network service providers and data center industries.

Embedded Electronics and IoT focuses on design and implementation of network connected microcontroller systems such as fitness devices, mobile phones, robots, and future vehicles. The studies include both hardware and software design in wired and wireless environment. Graduated students are typically employed in product development tasks in industry.

An engineer specialized in Game Development has the ability to create technology and art interfaces ranging from playful user interface design and gamification to high-end entertainment games. The graduates are able to develop game applications using state-of-the-art platforms, and to efficiently work as members of a game production team or other teams that employ game technology expertise in their product portfolio.

Pedagogic approaches

The degree programme is implemented following TUAS Innovation Pedagogy principles and methods of active learning. The learning process is supported by lectures, laboratory exercises, virtual courses, seminar presentations, and project work. In group work you get to train your team work and communication skills. We incorporate our students in hands-on projects from the beginning.

The studies typically contain several real-life research and development projects that are implemented together with local companies. It is possible to include studies from other degree programmes and universities in your professional studies. Summer semester gives you an opportunity to study in the summer and even speed up your studies.

As a part of your studies, you can work in real life projects in the FIRMA, our project learning environment. You can start working there at any point of your studies.

Many ICT engineers work at some point either as an independent entrepreneur or as a responsible manager or expert. To develop your entrepreneurial skills, you can carry out study projects, internships or thesis project for your own company.

Assessment

Assessment is continuous and different assessment methods are used depending on the learning objectives of each course or assignment. The assessment can be done based on a specific outcome (e.g. a report or a seminar presentation), a process (e.g. one’s activity and performance during the course) or both. The student gets regular feedback from the teachers and tutors. In addition, peer and self-assessment, as well as stakeholder evaluation can be used when appropriate. Most of the courses are assessed using the scale 0 – 5, in which the grade one (1) represents the lowest accepted and the grade five (5) the best grade.