|Search for study unit:||ECTS||1||2||3||4||1A||1S||2A||2S||3A||3S||4A||4S||1||2||3||4||5||1||2||3||4||5||1||2||3||4||5||1||2||3||4||5|
Higher Education Studies and Working Life Skills
|Higher Education Studies and Working Life Skills 1||1|
|Higher Education Studies and Working Life Skills 2||1|
|Higher Education Studies and Working Life Skills 3||1|
|Higher Education Studies and Working Life Skills 4||1|
|Higher Education Studies and Working Life Skills 5||1|
Language and Communication Studies
|English for IT||5|
|English Professional Skills, B2||5|
Science and Mathematics
|Measurements in Physics||5|
|Topics in Applied Mathematics||5|
Information and Communications Technology
|Introduction to Electronics and Transmission||5|
|Introduction to Programming||5|
|Internet Networks and Security||5|
Project Skills and Entrepreneurship
(Select 15 ECTS)
Game Development Introduction
|Game Development Essentials||5|
|Introduction to Game Development Tools||5|
|Project Course in Game Development||5|
|Data Structures and Algorithms||5|
|Gamification and Serious Games||5|
|Game Mathematics and Algorithms||5|
|Game Physics and Algorithms||5|
Applied UX Development
|Advanced UX and UI Technologies||5|
|Serious Games Project||10|
|Basic Practice 1||5|
|Basic Practice 2||5|
|Field-Specific Practice 1||5|
|Field-Specific Practice 2||5|
|Professional Practice 1||5|
|Professional Practice 2||5|
|Bachelor's Thesis: Planning Phase||10|
|Bachelor's Thesis: Implementation Phase||10|
(Select 30 ECTS)
|ECTS credits per period / semester / academic year||72||46||61||36||26||46||17.5||28.5||24||37||14.4||21.6||13||13||15.3||15.3||15.3||9.8||9.8||9.5||9.5||9.5||13||13||12.3||12.3||12.3||7.2||7.2||7.2||7.2||7.2|
Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.
See the module and course descriptions.
Information and Communications Technology (ICT) deals with technologies, methods and tools such as software applications, data networks and cybersecurity, games and hi-tech electronic devices and systems. This programme offers you versatile opportunities as a future ICT professional. The extent of the Bachelor of Engineering degree programme is 240 ECTS credits and the planned duration of the studies is four years. The degree is placed on level 6 in the Finnish national qualifications framework.
An ICT engineering graduate has wide and practically-oriented fundamental knowledge and skills. After graduation, you are able to follow and contribute to the development of your field. Your studies will strengthen your capabilities to promote life-long learning, your language and communication skills, and prepare you for working in international environment. Typical entry-level positions of ICT engineering graduates include Game Developer, Hardware Engineer, Project Engineer, Software Designer, and System Administrator.
Basic Studies contain fundamentals of Science and ICT, language and communication courses, and coaching in study skills. Basic studies take place during the first and the second study year, and they guide you into the topics of your future professional field. The main goal is to build solid fundamental knowledge and skills required in the professional studies.
Professional Studies focus mainly on more advanced topics in our ICT competence tracks and their applications, as well as business and entrepreneurship topics. Most of the advanced professional studies take place during the third and fourth year.
Data Networks and Cybersecurity studies focus on designing, operating and managing various wired and wireless networks. The students will also encounter topics such as network configuration, cybersecurity and IT services. Graduates will find employment, for example, as network and system specialists, in various IT service or network service providers and data center industries.
Embedded Electronics and IoT focuses on design and implementation of network connected microcontroller systems such as fitness devices, mobile phones, robots, and future vehicles. The studies include both hardware and software design in wired and wireless environment. Graduated students are typically employed in product development tasks in industry.
An engineer specialized in Game Development has the ability to create technology and art interfaces ranging from playful user interface design and gamification to high-end entertainment games. The graduates are able to develop game applications using state-of-the-art platforms, and to efficiently work as members of a game production team or other teams that employ game technology expertise in their product portfolio.
The degree programme is implemented following TUAS Innovation Pedagogy principles and methods of active learning. The learning process is supported by lectures, laboratory exercises, virtual courses, seminar presentations, and project work. In group work you get to train your team work and communication skills. We incorporate our students in hands-on projects from the beginning.
The studies typically contain several real-life research and development projects that are implemented together with local companies. It is possible to include studies from other degree programmes and universities in your professional studies. Summer semester gives you an opportunity to study in the summer and even speed up your studies.
As a part of your studies, you can work in real life projects in the FIRMA, our project learning environment. You can start working there at any point of your studies.
Many ICT engineers work at some point either as an independent entrepreneur or as a responsible manager or expert. To develop your entrepreneurial skills, you can carry out study projects, internships or thesis project for your own company.
Assessment is continuous and different assessment methods are used depending on the learning objectives of each course or assignment. The assessment can be done based on a specific outcome (e.g. a report or a seminar presentation), a process (e.g. one’s activity and performance during the course) or both. The student gets regular feedback from the teachers and tutors. In addition, peer and self-assessment, as well as stakeholder evaluation can be used when appropriate. Most of the courses are assessed using the scale 0 – 5, in which the grade one (1) represents the lowest accepted and the grade five (5) the best grade.