Autumn 2020
Search for study unit: | ECTS | 1 | 2 | 3 | 4 | 1A | 1S | 2A | 2S | 3A | 3S | 4A | 4S | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 |
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CORE COMPETENCE | 210 | ||||||||||||||||||||||||||||||||
Working Life Skills for Engineers 1
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Project Hatchery | 5 | ||||||||||||||||||||||||||||||||
Introduction to Programming | 5 | ||||||||||||||||||||||||||||||||
English for IT | 5 | ||||||||||||||||||||||||||||||||
Engineering Tools 1
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Engineering Precalculus | 5 | ||||||||||||||||||||||||||||||||
Engineering Physics | 5 | ||||||||||||||||||||||||||||||||
Measurements in Physics | 5 | ||||||||||||||||||||||||||||||||
Working Life Skills for Engineers 2
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Product Development | 7 | ||||||||||||||||||||||||||||||||
Introduction to Competence Tracks | 3 | ||||||||||||||||||||||||||||||||
Finnish 1 | 5 | ||||||||||||||||||||||||||||||||
Engineering Tools 2
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Calculus | 5 | ||||||||||||||||||||||||||||||||
Introduction to Electronics and Transmission | 5 | ||||||||||||||||||||||||||||||||
Internet Networks and Security | 5 | ||||||||||||||||||||||||||||||||
Engineering Tools 3
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Topics in Applied Mathematics | 5 | ||||||||||||||||||||||||||||||||
Application Programming | 5 | ||||||||||||||||||||||||||||||||
English Professional Skills, B2 | 5 | ||||||||||||||||||||||||||||||||
Project Skills and Entrepreneurship
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Innovation Project | 10 | ||||||||||||||||||||||||||||||||
Statistics and Probability | 5 | ||||||||||||||||||||||||||||||||
60 | 15 | 10 | 5 | 30 | 30 | 15 | 0 | 5 | 5 | 5 | 0 | 15 | 15 | 10 | 10 | 10 | 7.5 | 7.5 | 0 | 0 | 0 | 2.5 | 2.5 | 1.7 | 1.7 | 1.7 | 2.5 | 2.5 | 0 | 0 | 0 | ||
GAME AND INTERACTIVE TECHNOLOGIES
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Game Development Introduction
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Game Development Essentials | 5 | ||||||||||||||||||||||||||||||||
Object-Oriented Programming | 5 | ||||||||||||||||||||||||||||||||
Introduction to Game Development Tools | 5 | ||||||||||||||||||||||||||||||||
Game Development
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Databases | 5 | ||||||||||||||||||||||||||||||||
Project Course in Game Development | 5 | ||||||||||||||||||||||||||||||||
Data Structures and Algorithms | 5 | ||||||||||||||||||||||||||||||||
Optional module: Game Technologies or Game Graphics
(Choose one)
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Game Technologies
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Gamification and Serious Games | 5 | ||||||||||||||||||||||||||||||||
Game Mathematics and Algorithms | 5 | ||||||||||||||||||||||||||||||||
Game Physics and Algorithms | 5 | ||||||||||||||||||||||||||||||||
Game Graphics
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Gamification and Serious Games | 5 | ||||||||||||||||||||||||||||||||
2D Game Graphics | 5 | ||||||||||||||||||||||||||||||||
3D Game Graphics | 5 | ||||||||||||||||||||||||||||||||
Applied UX Development
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Advanced UX and UI Technologies | 5 | ||||||||||||||||||||||||||||||||
Serious Games Project | 10 | ||||||||||||||||||||||||||||||||
Game Production
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Game Testing | 5 | ||||||||||||||||||||||||||||||||
R&D Project | 10 | ||||||||||||||||||||||||||||||||
0 | 30 | 45 | 15 | 0 | 0 | 15 | 15 | 30 | 15 | 10 | 5 | 0 | 0 | 0 | 0 | 0 | 8 | 8 | 5.3 | 5.3 | 5.3 | 16 | 16 | 5.3 | 5.3 | 5.3 | 5.5 | 5.5 | 1.7 | 1.7 | 1.7 | ||
Practical training
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Basic Practice | 10 | ||||||||||||||||||||||||||||||||
Field-Specific Practice | 10 | ||||||||||||||||||||||||||||||||
Professional Practice | 10 | ||||||||||||||||||||||||||||||||
10 | 10 | 10 | 0 | 0 | 10 | 0 | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 3.7 | 3.7 | 3.7 | 0 | 0 | 3.7 | 3.7 | 3.7 | 0 | 0 | 3.7 | 3.7 | 3.7 | 0 | 0 | 0 | 0 | 0 | ||
Bachelor thesis
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Thesis | 15 | ||||||||||||||||||||||||||||||||
0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 7.5 | 7.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4.3 | 4.3 | 2.8 | 2.8 | 2.8 | ||
COMPLEMENTARY COMPETENCE | 30 | ||||||||||||||||||||||||||||||||
OPTIONAL STUDIES
(Select 30 ECTS)
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Introduction to Engineering Mathematics | 2 | ||||||||||||||||||||||||||||||||
Finnish 2 | 5 | ||||||||||||||||||||||||||||||||
2 | 5 | 0 | 0 | 2 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1.67 | 1.67 | 1.67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
ECTS credits per period / semester / academic year | 72 | 60 | 65 | 35 | 32 | 40 | 30 | 30 | 35 | 30 | 22.5 | 12.5 | 16 | 16 | 13.7 | 13.7 | 13.7 | 15.5 | 15.5 | 11 | 11 | 11 | 18.5 | 18.5 | 10.7 | 10.7 | 10.7 | 12.3 | 12.3 | 4.5 | 4.5 | 4.5 |
Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.
See the module and course descriptions.
Information and Communications Technology (ICT) deals with technologies, methods and tools such as software applications, data networks and cybersecurity, games and hi-tech electronic devices and systems. This programme offers you versatile opportunities as a future ICT professional. The extent of the Bachelor of Engineering degree programme is 240 ECTS credits and the planned duration of the studies is four years. The degree is placed on level 6 in the Finnish national qualifications framework.
An ICT engineering graduate has wide and practically-oriented fundamental knowledge and skills. After graduation, you are able to follow and contribute to the development of your field. Your studies will strengthen your capabilities to promote life-long learning, your language and communication skills, and prepare you for working in international environment. Typical entry-level positions of ICT engineering graduates include Game Developer, Hardware Engineer, Project Engineer, Software Designer, and System Administrator.
Basic Studies contain fundamentals of Science and ICT, language and communication courses, and coaching in study skills. Basic studies take place during the first and the second study year, and they guide you into the topics of your future professional field. The main goal is to build solid fundamental knowledge and skills required in the professional studies.
Professional Studies focus mainly on more advanced topics in our ICT competence tracks and their applications, as well as business and entrepreneurship topics. Most of the advanced professional studies take place during the third and fourth year.
Data Networks and Cybersecurity studies focus on designing, operating and managing various wired and wireless networks. The students will also encounter topics such as network configuration, cybersecurity and IT services. Graduates will find employment, for example, as network and system specialists, in various IT service or network service providers and data center industries.
Embedded Electronics and IoT focuses on design and implementation of network connected microcontroller systems such as fitness devices, mobile phones, robots, and future vehicles. The studies include both hardware and software design in wired and wireless environment. Graduated students are typically employed in product development tasks in industry.
An engineer specialized in Game Development has the ability to create technology and art interfaces ranging from playful user interface design and gamification to high-end entertainment games. The graduates are able to develop game applications using state-of-the-art platforms, and to efficiently work as members of a game production team or other teams that employ game technology expertise in their product portfolio.
Assessment is continuous and different assessment methods are used depending on the learning objectives of each course or assignment. The assessment can be done based on a specific outcome (e.g. a report or a seminar presentation), a process (e.g. one’s activity and performance during the course) or both. The student gets regular feedback from the teachers and tutors. In addition, peer and self-assessment, as well as stakeholder evaluation can be used when appropriate. Most of the courses are assessed using the scale 0 – 5, in which the grade one (1) represents the lowest accepted and the grade five (5) the best grade.