3D Modelling (5 cr)
Code: TE00BG30-3009
General information
Enrollment
01.12.2022 - 19.01.2023
Timing
10.01.2023 - 30.04.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Seats
20 - 60
Teachers
- Juha Saarinen
Scheduling groups
- Group 1 (Size: 30. Open UAS: 0.)
- Group 2 (Size: 30. Open UAS: 0.)
Groups
-
VAVA2223
-
PTIVIS21
-
PINFOS21
Small groups
- Group 1
- Group 2
Objective
After completing the module, the student is able:
• to utilize basic tools in 3D -modelling and -animation
• to set up lighting in 3D -world
• to texturize 3D -objects
• to understand where to use 3D modelling
• to create 3D content for video games.
Content
• 3D modelling and animation tools
• Object modelling
• character modelling and animation
• lighting and texturing techniques and tools
• modern approaches to 3D content creation
• 3D content creation for video games
• introduction of Game Engines for 3D Graphics
Materials
Contact sessions once a week. Group chat on Discord for those who are interested. Course material and information shared through itslearning.
Teaching methods
Weekly contact sessions and weekly assignments.
Exam schedules
No exam dates;
This course does not have any retake possibilities. Failing the course means that students will need to repeat it the following year.
Completion alternatives
Competence demonstration, if you have experience from industry or experience that is compatible with the course content.
Student workload
Two assignments per week. One that is started and guided on contact session and other more independent based on weekly topic. Estimated work time is 9 hours every week (4 in contact session and 5 independent work) that make 135 hours total.
Content scheduling
Content is separated in three main categories: Modeling, Materials and Animation. All work is done with Blender.
Course starts at week 2 and last contact session is at week 17 Totally 15 times. Assignments changes every week and assignments need to be returned before next weeks contact session. Last assignment must be returned before 5.5.2023.
Lesson 1: Blender GUI and primitives
Lesson 2: Modeling - "box modeling"
Lesson 3: Modeling - from scratch "polygon modeling"
Lesson 4: Modeling - Boolean modeling
Lesson 5: Modeling - retopology
Lesson 6: Modeling - Sculpting
Lesson 7: Modeling - Own modeling work
Lesson 8: Materials - Materials and Lightning (Cycles)
Lesson 9: Materials - UV map and textures
Lesson 10: Materials - Texture baking
Lesson 11: Animation - Animation tools
Lesson 12: Animation - Animation with bone parenting
Lesson 13: Animation - Character rigging
Lesson 14: Animation - Walk cycle
Lesson 15: Animation - Drivers and shape keys
Further information
Course material and information shared through itslearning.
Evaluation scale
H-5
Assessment methods and criteria
Assessment will be based on the individual assignments submitted in the itslearning course platform.
Teacher evaluates the assignments. To pass the course, students are expected to turn in at least 75 % of the assignments. Final grade will be average of assignment grades multiplied by return percent (non-returned assignments are counted as 0).
Assessment criteria, fail (0)
Student submits less than 75% of the assignments
Assessment criteria, satisfactory (1-2)
The average is of the submitted assignments and the submission percentage equals 1-2
The quality of the submitted assignments are poor and it is visible that the student has not spent the required time with the assignment
Assessment criteria, good (3-4)
The average is of the submitted assignments and the submission percentage equals 3-4
The quality of the submitted assignments are good and it is visible that the student has spent the required time with the assignment but the student has not challenged his/her skills or the assignment lacks the final effort to improve it.
Assessment criteria, excellent (5)
The average is of the submitted assignments and the submission percentage equals 5
The quality of the submitted assignments are excellent and it is visible that the student has spent the required time or more with the assignment. The student has challenged his/her skills and researched more about the topic to improve the end result