Gamification and Serious Games (5 cr)
Code: 5051235-3009
General information
Enrollment
01.08.2023 - 03.11.2023
Timing
23.10.2023 - 15.12.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Engineering and Business
Campus
Kupittaa Campus
Teaching languages
- English
Seats
20 - 60
Degree programmes
- Degree Programme in Information and Communication Technology
- Degree Programme in Information and Communications Technology
Teachers
- Werner Ravyse
Teacher in charge
Werner Ravyse
Groups
-
ICTMODgameSem
-
PTIVIS21PGame and Interactive Technologies
- 27.11.2023 12:00 - 16:00, Gamification and Serious Games 5051235-3009
- 04.12.2023 12:00 - 16:00, Gamification and Serious Games 5051235-3009
- 11.12.2023 12:15 - 14:00, Gamification and Serious Games 5051235-3009
Objective
After completing the course, the student will be able to:
- Engage in theoretical discussions about games that are not only for entertainment
- Apply known success factors of serious games to the design and development of a serious game
- Describe and implement a serious game as part of a learning environment
- Apply a basic understanding of human motivation to the design of solutions aimed at increased user engagement with underlying business processes
- Build and implement solutions for increased user engagement with underlying business processes
- Evaluate the effectiveness of serious games and gamification solutions
Content
- Serious game development frameworks
- Gamification development frameworks
- The psychology of learning and how this relates to serious game development
- Academic literature that highlights and explains human motivation as the basis for gamification
- Various game design and game development tools
- Evaluation techniques and methodologies for evaluating serious games and gamification solutions
Materials
Due to the ongoing developments in the field of Game Testing, recommended literature and further resources will be provided as part of the lecture material at the appropriate timing. This ensures that students are kept abreast with the latest testing techniques and trends.
Teaching methods
The course is in the process of being reworked into a fully collaborative virtual learning environment. Further details and instructions will be made available nearer to the start of the course.
Exam schedules
This course has no formal exam.
International connections
This course leans on CDIO principles and takes a project-based learning approach.
Completion alternatives
There is a risk that the collaborative environment might not be ready before the start of the course. If this is the case, we will revert to the more traditional contact and practical working methods. You will be informed in advance of the situation.
Student workload
The course is in the process of being reworked into a fully collaborative virtual learning environment. Further details and instructions will be made available nearer to the start of the course.
This course is 5 ECTS - students are expected to work 135 hours
Assessment criteria, approved/failed
Grades will be withheld from students who do not fully complete the requirements as stipulated through the collaborative learning platform
Content scheduling
This course covers the following topics related to Serious Games and Gamification:
- Theory of Gamification
- Theory of Serious Games
- Theory of learning and motivation
- Workflow of a gamification or serious games project
- UI design for mobile and an overview of mock-up tools
- Player types and their psychology
- Ethics of serious games and gamification
Evaluation scale
Hyväksytty/Hylätty
Assessment methods and criteria
The course is in the process of being reworked into a fully collaborative virtual learning environment. Further details and instructions will be made available nearer to the start of the course.
Assessment of the course will happen through tasks and assignments within the collaborative platform.