2D Game Graphics (5 op)
Toteutuksen tunnus: TE00BL90-3004
Toteutuksen perustiedot
- Ilmoittautumisaika
-
01.06.2023 - 15.09.2023
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
04.09.2023 - 29.10.2023
Toteutus on päättynyt.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Tekniikka ja liiketoiminta
- Toimipiste
- Kupittaan kampus
- Opetuskielet
- englanti
- Paikat
- 20 - 60
- Koulutus
- Degree Programme in Information and Communications Technology
- Tieto- ja viestintätekniikan koulutus
- Opettajat
- Taisto Suominen
- Vastuuopettaja
- Taisto Suominen
- Ryhmät
-
ICTMODgameSemMOD Game Development (International Semester)
-
PTIVIS21PGame and Interactive Technologies
- Opintojakso
- TE00BL90
Arviointiasteikko
H-5
Sisällön jaksotus
Course starts on 29.8.2022 and ends 21.10.2022. The course is held onsite at campus with close contact. Each student attending to the laboratory must follow the Covid-19 guidelines.
Each week Monday and Thursday will be contact session at laboratory C3031. The laboratory assignments and home works is related to the topic of the week.
The Schedule:
Week 36 Course Introduction, 2D Graphics in Games, intro to Adobe Photoshop
Week 37 Tools For 2D Graphics: Photoshop continues
Week 38 Tools For 2D Graphics: Vector graphics Adobe Photoshop&Illustrator
Week 39 Tools For 2D Graphics: Illustrator continues
Week 40 Unity 2D: tools & techniques
Week 41 Unity 2D: tools & techniques
Week 42 WORK ON YOUR OWN - 2D Game Art
Week 43 Unity 2D: tools & techniques
Assignments changes every week and assignments needs to returned before next weeks live session. No feedback available for late submission . Last assignment must be returned before 31.10.2023
Tavoitteet
After completing the module, the student is able:
- to understand the technical asset pipeline for 2D game graphics
- to create 2D content for video games and other digital media
- to use various software for content creation
- to understand the roles and tasks for 2D graphics in the game industry
Sisältö
- 2D tools
- 2D asset creation
- 2D animation tools and techniques
- UI graphics and tools
- Modern approaches for 2D content creation for game engines
Oppimateriaalit
Lecturer's material and live sessions. Software manufacturer specific online references and materials
Additional material and reading material shared through Itslearning for each week's theme.
We will be using Adobe Photoshop and Illustrator. You can utilize the lab classroom each day from 4:00 pm until 8:00 pm or you can buy student licence from Adobe. Read more about the Adobe TUAS Student licence in Messi intranet.
Opetusmenetelmät
The course will be delivered through close contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.
Although peer-assisted learning is encouraged, students are expected to produce individual deliverable (in other words, no group work).
The students are expected to give peer feedback on specified laboratory assignments and homework.
The course will be using Itslearning as the learning platform
Tenttien ajankohdat ja uusintamahdollisuudet
No exam dates;
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.
Kansainvälisyys
This course leans on CDIO principles and takes a project-based learning approach.
Toteutuksen valinnaiset suoritustavat
Competence demonstration, if you have experience from industry or experience that is compatible with the course content. Discuss with the instructor when the course starts for demonstration
Opiskelijan ajankäyttö ja kuormitus
This course requires students to work 135 hours and is divided as follows:
- Contact sessions and Instructed laboratory work 48 hours
- Individual work with assignments and material review 87 hours
All course work is individual
Lisätiedot
Each student attending to the laboratory must follow Covid-19 guidelines.