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2D Game Graphics (5 op)

Toteutuksen tunnus: TE00BL90-3004

Toteutuksen perustiedot


Ilmoittautumisaika
01.06.2023 - 15.09.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
04.09.2023 - 29.10.2023
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tekniikka ja liiketoiminta
Toimipiste
Kupittaan kampus
Opetuskielet
englanti
Paikat
20 - 60
Koulutus
Degree Programme in Information and Communications Technology
Tieto- ja viestintätekniikan koulutus
Opettajat
Taisto Suominen
Vastuuopettaja
Taisto Suominen
Ryhmät
ICTMODgameSem
MOD Game Development (International Semester)
PTIVIS21P
Game and Interactive Technologies
Opintojakso
TE00BL90
Toteutukselle TE00BL90-3004 ei löytynyt varauksia!

Arviointiasteikko

H-5

Sisällön jaksotus

Course starts on 29.8.2022 and ends 21.10.2022. The course is held onsite at campus with close contact. Each student attending to the laboratory must follow the Covid-19 guidelines.
Each week Monday and Thursday will be contact session at laboratory C3031. The laboratory assignments and home works is related to the topic of the week.
The Schedule:
Week 36 Course Introduction, 2D Graphics in Games, intro to Adobe Photoshop
Week 37 Tools For 2D Graphics: Photoshop continues
Week 38 Tools For 2D Graphics: Vector graphics Adobe Photoshop&Illustrator
Week 39 Tools For 2D Graphics: Illustrator continues
Week 40 Unity 2D: tools & techniques
Week 41 Unity 2D: tools & techniques
Week 42 WORK ON YOUR OWN - 2D Game Art
Week 43 Unity 2D: tools & techniques


Assignments changes every week and assignments needs to returned before next weeks live session. No feedback available for late submission . Last assignment must be returned before 31.10.2023

Tavoitteet

After completing the module, the student is able:
- to understand the technical asset pipeline for 2D game graphics
- to create 2D content for video games and other digital media
- to use various software for content creation
- to understand the roles and tasks for 2D graphics in the game industry

Sisältö

- 2D tools
- 2D asset creation
- 2D animation tools and techniques
- UI graphics and tools
- Modern approaches for 2D content creation for game engines

Oppimateriaalit

Lecturer's material and live sessions. Software manufacturer specific online references and materials
Additional material and reading material shared through Itslearning for each week's theme.
We will be using Adobe Photoshop and Illustrator. You can utilize the lab classroom each day from 4:00 pm until 8:00 pm or you can buy student licence from Adobe. Read more about the Adobe TUAS Student licence in Messi intranet.

Opetusmenetelmät

The course will be delivered through close contact sessions and the core learning will take place in a tutorial fashion with laboratory assignments and homework.

Although peer-assisted learning is encouraged, students are expected to produce individual deliverable (in other words, no group work).

The students are expected to give peer feedback on specified laboratory assignments and homework.

The course will be using Itslearning as the learning platform

Tenttien ajankohdat ja uusintamahdollisuudet

No exam dates;
This course does not have any retake possibilities. Failing the course means that students will have to repeat it the following year.

Kansainvälisyys

This course leans on CDIO principles and takes a project-based learning approach.

Toteutuksen valinnaiset suoritustavat

Competence demonstration, if you have experience from industry or experience that is compatible with the course content. Discuss with the instructor when the course starts for demonstration

Opiskelijan ajankäyttö ja kuormitus

This course requires students to work 135 hours and is divided as follows:
- Contact sessions and Instructed laboratory work 48 hours
- Individual work with assignments and material review 87 hours
All course work is individual

Lisätiedot

Each student attending to the laboratory must follow Covid-19 guidelines.

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